Los comandos de Crysis 2 para PC

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Un juego de PC sin una buena lista de comandos que modifiquen el juego no es lo mismo. Algo que nos abrió grandes posibilidades en los juegos de ID Software (¿alguien necesita un IDKFA?). Con Crysis 2, las tradiciones se mantienen y su lista de órdenes que podemos ejecutar desde la consola del juego parece no tener fin.

Por ahora, son 3.774 las órdenes que conocemos, pero seguro que se nos pasa alguna. Por si alguien quiere experimentar con los gráficos, física u otros aspectos de Crysis 2 en PC, aquí está el menú de comandos que se pueden ejecutar tras pulsar ~ (la tecla que suele estar a la izquierda del 1 en el teclado):

ac_animErrorClamp "1"

ac_animErrorMaxAngle "45"

ac_animErrorMaxDistance "0.5"

ac_clampTimeAnimation "0.3"

ac_clampTimeEntity "0.7"

ac_ColliderModeAI

ac_ColliderModePlayer

ac_debugAnimEffects

ac_debugAnimError

ac_debugAnimTarget

ac_debugCarryCorrection

ac_debugColliderMode

ac_debugEntityParams

ac_DebugFilter

ac_debugFutureAnimPath

ac_debugLocations

ac_debugLocationsGraphs

ac_debugMotionParams

ac_debugMovementControlMethods

ac_debugPrediction

ac_debugSelection

ac_debugSelectionParams

ac_debugText

ac_debugTweakTrajectoryFit

ac_debugXXXValues

ac_disableFancyTransitions

ac_disableSlidingContactEvents

ac_enableExtraSolidCollider

ac_enableProceduralLeaning "1"

ac_entityAnimClamp "1"

ac_forceSimpleMovement

ac_frametime

ac_movementControlMethodFilter

ac_movementControlMethodHor

ac_movementControlMethodVer

ac_templateMCMs "1"

ag_action

ag_adjustToCatchUp

ag_averageTravelSpeed

ag_breakmode

ag_breakOnQuery

ag_debug

ag_debugAdditives

ag_debugErrors

ag_debugExactPos

ag_debugLayer

ag_debugMusic

ag_defaultAIStance "combat"

ag_drawActorPos

ag_ep_correctMovement "1"

ag_ep_showPath

ag_forceAdjust

ag_forceInsideErrorDisc "1"

ag_fpAnimPop "1"

ag_humanBlending

ag_item

ag_lockToEntity

ag_log

ag_logeffects

ag_logselections

ag_logsounds

ag_logtransitions

ag_log_entity

ag_measureActualSpeeds

ag_nonDecoupledLeaning "1"

ag_queue

ag_reload_ag

ag_reload_xml

ag_safeExactPositioning "1"

ag_showmovement

ag_showPhysSync

ag_signal

ag_stance

ag_step

ag_testplanner

ag_variationInput

AICollisions.dmgFactorWhenCollidedByObject "1"

AICollisions.minMassForFallAndPlay "5"

AICollisions.minSpeedForFallAndPlay "10"

AICollisions.showInLog

aim_altNormalization.enable

aim_altNormalization.hud_ctrl_Coeff_Unified "1"

aim_altNormalization.hud_ctrl_Curve_Unified "2.5"

aim_assistGlidingMultiplier "2"

aim_assistMaxDistance "75"

aim_assistMaxDistanceTagged "50"

aim_assistMaxDistance_IronSight "100"

aim_assistMinDistance

aim_assistMinTurnScale "0.5"

aim_assistMinTurnScale_IronSight "0.6"

aim_assistSlidingMultiplier "8"

aim_assistSlowDisableDistance "100"

aim_assistSlowDistanceModifier "1"

aim_assistSlowFalloffStartDistance "40"

aim_assistSlowStartFadeinDistance "1"

aim_assistSlowStopFadeinDistance "3"

aim_assistSlowThresholdOuter "2.5"

aim_assistSnapRadiusScale "1"

aim_assistSnapRadiusTaggedScale "1"

aim_assistSprintMultiplier "2"

aim_assistStrength "0.7"

aim_assistStrength_IronSight "0.9"

ai_AdjustPathsAroundDynamicObstacles "1"

ai_AgentStatsDist "150"

ai_AllowAccuracyDecrease "1"

ai_AllowAccuracyIncrease

ai_AllowedToHit "1"

ai_AllowedToHitPlayer "1"

ai_AllTime

ai_AmbientFireEnable "1"

ai_AmbientFireQuota "3"

ai_AmbientFireUpdateInterval "0.5"

ai_AttemptStraightPath "1"

ai_BannedNavSoTime "15"

ai_BeautifyPath "1"

ai_BigBrushCheckLimitSize "15"

ai_BurstWhileMovingDestinationRange "2"

ai_CheckGoalpipes

ai_CheckWalkabilityOptimalSectionLength "1.75"

ai_CloakIncrementMod "1"

ai_CloakingDelay "0.55"

ai_CloakMaxDist "4"

ai_CloakMinDist "1"

ai_CodeCoverageMode

ai_CollisionAvoidanceAgentExtraFat "0.025"

ai_CollisionAvoidanceAgentTimeHorizon "2.5"

ai_CollisionAvoidanceObstacleTimeHorizon "1.5"

ai_CollisionAvoidancePathEndCutoffRange "2"

ai_CollisionAvoidanceRange "10"

ai_CollisionAvoidanceTargetCutoffRange "3.5"

ai_CollisionAvoidanceTimestep "0.075"

ai_commTest

ai_commTestStop

ai_CompatibilityMode

ai_CompleteCloakDelay "2"

ai_CoolMissesBoxHeight "2.5"

ai_CoolMissesBoxSize "10"

ai_CoolMissesCooldown "0.25"

ai_CoolMissesMaxLightweightEntityMass "20"

ai_CoolMissesMinMissDistance "7.5"

ai_CoolMissesProbability "0.35"

ai_CoverExactPositioning

ai_CoverMaxEyeCount "2"

ai_CoverPredictTarget "1"

ai_CoverSpacing "0.5"

ai_CoverSystem "1"

ai_CrouchVisibleRange "15"

ai_CrowdControlInPathfind

ai_DebugAggressionSystem

ai_DebugBattleFront

ai_DebugBehaviorSelection

ai_DebugCheckWalkability

ai_DebugCheckWalkabilityRadius "0.5"

ai_DebugCollisionAvoidanceForceSpeed

ai_DebugCollisionAvoidanceUpdateVelocities "1"

ai_DebugDeferredDeath

ai_DebugDraw "-1"

ai_DebugDrawAdaptiveUrgency

ai_DebugDrawAmbientFire

ai_DebugDrawArrowLabelsVisibilityDistance

ai_DebugDrawAStarOpenList

ai_DebugDrawAStarOpenListTime "10"

ai_DebugDrawBannedNavsos

ai_DebugDrawCollisionAvoidance

ai_DebugDrawCollisionAvoidanceAgentName

ai_DebugDrawCommunication

ai_DebugDrawCommunicationHistoryDepth "5"

ai_DebugDrawCoolMisses

ai_DebugDrawCoopReadabilities "none"

ai_DebugDrawCoordination

ai_DebugDrawCover

ai_DebugDrawCoverLocations

ai_DebugDrawCoverPlanes

ai_DebugDrawCoverSampler

ai_DebugDrawCrowdControl

ai_DebugDrawDamageControl

ai_DebugDrawDamageParts

ai_DebugDrawDeadBodies

ai_DebugDrawDynamicCoverSampler

ai_DebugDrawDynamicHideObjectsRange

ai_DebugDrawEnabledActors

ai_DebugDrawEnabledPlayers

ai_DebugDrawExpensiveAccessoryQuota

ai_DebugDrawFireCommand

ai_DebugDrawFlight2

ai_DebugDrawGroups

ai_DebugDrawHashSpaceAround

ai_DebugDrawHidespotRange

ai_DebugDrawHideSpotSearchRays

ai_DebugDrawLightLevel

ai_DebugDrawPhysicsAccess

ai_DebugDrawPlayerActions

ai_DebugDrawReinforcements "-1"

ai_DebugDrawStanceSize

ai_DebugDrawVegetationCollisionDist

ai_DebugDrawVisionMap

ai_DebugDrawVolumeVoxels

ai_DebugGroupCoordinationSelection

ai_DebugHideSpotName

ai_DebugInterestSystem

ai_DebugPathfinding

ai_DebugPerceptionManager

ai_DebugPinger

ai_DebugPingerCollision

ai_DebugPlasma

ai_DebugPressureSystem

ai_DebugRangeSignaling

ai_DebugSearch

ai_DebugSignalTimers

ai_DebugSoftPing

ai_DebugStalkerJump

ai_DebugTacticalPoints

ai_DebugTacticalPointsBlocked

ai_DebugTargetSilhouette

ai_DebugTargetTracksAgent "none"

ai_DebugTargetTracksConfig

ai_DebugTargetTracksConfig_Filter "none"

ai_DebugTargetTracksTarget

ai_DebugVisualScriptErrors

ai_DebugWalkabilityCache

ai_DrawAgentFOV

ai_DrawAgentStats "NkcBbtGgSf"

ai_DrawAgentStatsGroupFilter

ai_DrawAreas

ai_DrawAttentionTargetPositions

ai_DrawBadAnchors "-1"

ai_DrawBulletEvents

ai_DrawCollisionEvents

ai_DrawDistanceLUT

ai_DrawExplosions

ai_DrawFakeDamageInd

ai_DrawFakeHitEffects

ai_DrawFakeTracers

ai_DrawFireEffectDecayRange "30"

ai_DrawFireEffectEnabled "1"

ai_DrawFireEffectMaxAngle "5"

ai_DrawFireEffectMinDistance "7.5"

ai_DrawFireEffectMinTargetFOV "7.5"

ai_DrawFireEffectTimeScale "1"

ai_DrawFormations

ai_DrawGetEnclosingFailures

ai_DrawGoals

ai_DrawGrenadeEvents

ai_DrawGroupTactic

ai_DrawHidespots

ai_DrawModifiers

ai_DrawNode "none"

ai_DrawNodeLinkCutoff

ai_DrawNodeLinkType

ai_DrawOffset "0.1"

ai_DrawPath "none"

ai_DrawPathAdjustment

ai_DrawPathFollower

ai_DrawPatterns

ai_DrawPerceptionDebugging

ai_DrawPerceptionHandlerModifiers "none"

ai_DrawPerceptionIndicators

ai_DrawPerceptionModifiers

ai_DrawPlayerRanges

ai_DrawProbableTarget

ai_DrawRadar

ai_DrawRadarDist "20"

ai_DrawReadibilities

ai_DrawRefPoints

ai_DrawShooting "none"

ai_DrawSmartObjects

ai_DrawSoundEvents

ai_DrawStats

ai_DrawTargets

ai_DrawTrajectory

ai_DrawType "-1"

ai_DrawUpdate

ai_dumpCheckpoints

ai_DynamicHidespotsEnabled

ai_DynamicVolumeUpdateTime "0.000175"

ai_DynamicWaypointUpdateTime "0.00035"

ai_emo

ai_EnableCoolMisses "1"

ai_EnableORCA "1"

ai_EnablePerceptionStanceVisibleRange

ai_EnablePressureSystem "1"

ai_EnableWarningsErrors "1"

ai_EnableWaterOcclusion "1"

ai_ExtraForbiddenRadiusDuringBeautification "1"

ai_ExtraRadiusDuringBeautification "0.2"

ai_ExtraVehicleAvoidanceRadiusBig "4"

ai_ExtraVehicleAvoidanceRadiusSmall "0.5"

ai_FlowNodeAlertnessCheck

ai_ForceAGAction

ai_ForceAGSignal

ai_ForceAllowStrafing "-1"

ai_ForceLookAimTarget "none"

ai_ForcePosture

ai_ForceSerializeAllObjects

ai_ForceStance "-1"

ai_IgnoreBulletRainStimulus

ai_IgnoreDeadBodies

ai_IgnorePlayer

ai_IgnoreSoundStimulus

ai_IgnoreVisibilityChecks

ai_IgnoreVisualStimulus

ai_IncludeNonColEntitiesInNavigation "1"

ai_InterestSystem "1"

ai_InterestSystemCastRays "1"

ai_IntersectionTesterQuota "12"

ai_LayerSwitchDynamicLinkBump "8"

ai_LayerSwitchDynamicLinkBumpDuration "60"

ai_lnmDebugDraw

ai_lnmDrawAgentType "all"

ai_lnmDynamics

ai_lnmGetEnclosingExtraRange "1"

ai_Locate "none"

ai_LogConsoleVerbosity

ai_LogFileVerbosity "1"

ai_MovementSpeedDarkIllumMod "0.6"

ai_MovementSpeedMediumIllumMod "0.8"

ai_MovementSpeedSuperDarkIllumMod "0.25"

ai_NetworkDebug

ai_NoUpdate

ai_ObstacleSizeThreshold "1.2"

ai_OverlayMessageDuration "5"

ai_PathfinderUpdateTime "0.0005"

ai_PathfindTimeLimit "0.08"

ai_perception.landed_baseRadius "3"

ai_perception.landed_speedMultiplier "1"

ai_perception.movement_crouchMovingMultiplier

ai_perception.movement_crouchRadiusDefault

ai_perception.movement_movingSurfaceDefault "1"

ai_perception.movement_standingMovingMultiplier "5"

ai_perception.movement_standingRadiusDefault "5"

ai_perception.movement_useSurfaceType

ai_PlayerAffectedByLight "1"

ai_PredictivePathFollowing "1"

ai_ProfileGoals

ai_ProneVisibleRange "6"

ai_PuppetDirSpeedControl "1"

ai_RadiusForAutoForbidden "1"

ai_RayCasterQuota "12"

ai_RecordCommunicationStats

ai_Recorder

ai_Recorder_Auto

ai_Recorder_Buffer "1024"

ai_Recorder_Start

ai_Recorder_Stop

ai_RecordLog

ai_reload

ai_reload_voicelib

ai_remoteRecorder_enabled

ai_remoteRecorder_onlyBookmarked "1"

ai_remoteRecorder_serverDir

ai_resetCommStats

ai_RODAliveTime "2.5"

ai_RODAmbientFireInc "2"

ai_RODCombatRangeMod "0.6"

ai_RODCoverFireTimeMod "1.5"

ai_RODDirInc "1"

ai_RODFakeHitChance "0.2"

ai_RODKillRangeMod "0.2"

ai_RODKillZoneInc "-2"

ai_RODLowHealthMercyTime "2.5"

ai_RODMoveInc "0.75"

ai_RODReactionDarkIllumInc "0.3"

ai_RODReactionDirInc "1"

ai_RODReactionDistInc "0.1"

ai_RODReactionLeanInc "0.2"

ai_RODReactionMediumIllumInc "0.2"

ai_RODReactionSuperDarkIllumInc "0.4"

ai_RODReactionTime "0.3"

ai_RODStanceInc "0.75"

ai_ShowBehaviorCalls

ai_SightRangeDarkIllumMod "0.5"

ai_SightRangeMediumIllumMod "0.8"

ai_SightRangeSuperDarkIllumMod "0.25"

ai_SimpleWayptPassability "1"

ai_SmartObjectUpdateTime "0.00125"

ai_SOMCloakMaxTimeCombat "5"

ai_SOMCloakMaxTimeRelaxed "5"

ai_SOMCrouchModifierCombat "1"

ai_SOMCrouchModifierRelaxed "2"

ai_SOMDebugName "none"

ai_SOMDecayTime "1"

ai_SOMIgnoreVisualRatio "0.35"

ai_SOMMinimumCombat "0.5"

ai_SOMMinimumRelaxed

ai_SOMMovementModifierCombat "1"

ai_SOMMovementModifierRelaxed "10"

ai_SOMSpeedCombat "1"

ai_SOMSpeedRelaxed "12"

ai_SOMUncloakMaxTimeCombat "5"

ai_SOMUncloakMaxTimeRelaxed "5"

ai_SOMUncloakMinTimeCombat "1"

ai_SOMUncloakMinTimeRelaxed "1"

ai_SOMWeaponFireModifierCombat "0.01"

ai_SOMWeaponFireModifierRelaxed "0.01"

ai_SoundPerception "1"

ai_StartupMode "default"

ai_start_coordination

ai_StatsDisplayMode

ai_StatsTarget "none"

ai_SteepSlopeAcrossValue "0.6"

ai_SteepSlopeUpValue "1"

ai_SystemUpdate "1"

ai_TacticalPointsDebugDrawMode "1"

ai_TacticalPointsDebugFadeMode "2"

ai_TacticalPointsDebugScaling "1"

ai_TacticalPointsDebugTime "5"

ai_TacticalPointsWarnings "1"

ai_TacticalPointUpdateTime "0.0005"

ai_TargetTracking "2"

ai_TargetTracks_DeadForgetTime "5"

ai_TargetTracks_GlobalTargetLimit

ai_ThreadedVolumeNavPreprocess "1"

ai_UnCloakingTime "0.75"

ai_UpdateAllAlways

ai_UpdateInterval "0.13"

ai_UpdateProxy "1"

ai_UseAlternativeReadability "1"

ai_UseCalculationStopperCounter

ai_UseSimplePathfindingHeuristic

ai_UseSmartPathFollower "1"

ai_UseSmartPathFollower_AABB_based "1"

ai_UseSmartPathFollower_LookAheadDistance "10"

ai_voiceTest

ai_voiceTestStop

ai_warn_signal_duration "40"

ai_WaterOcclusion "0.5"

ai_WIPCode

ai_writeCommStats

aln_debug_filter

aln_debug_movement

armorModule_reload

arm_resetTest

arm_testHit

autotest_enabled

autotest_quit_when_done

autotest_state_setup

autotest_verbose "1"

ban

ban_remove

ban_status

ban_timeout "30"

bc_AreaClearedDistance "20"

bc_canSeeActorApprox_dot "0.6"

bc_canSeeActorApprox_rangeSq "400"

bc_chatter

bc_chatterFreq "0.005"

bc_debug

bc_maxTimeCanDitto "1"

bc_minTimeBetweenBattlechatter "3.5"

bc_NearEndOfGameScore "20"

bc_NearEndOfGameTime "60"

bc_play

bc_playForAllActors

bc_signals

bc_signalsDetail "-1"

bc_timeNeededForQuiet "45"

bc_visualHighLowAngle "20"

Bind

CacheAudioFile

capture_file_format "jpg"

capture_file_name

capture_file_prefix

capture_folder "CaptureOutput"

capture_frames

capture_frame_once

capture_image_scale "0.25"

capture_misc_render_buffers

capture_use_scale

ca_AllowMultipleEffectsOfSameName "1"

ca_AMC "1"

ca_AMC_SmoothTurn "1"

ca_AMC_TurnLeaning "0.35"

ca_AnimActionDebug

ca_AnimWarningLevel "3"

ca_ApplyJointVelocitiesMode "2"

ca_AttachmentCullingRation "120"

ca_CharEditModel "objects/characters/human/us/nanosuit_v2/nanosuit_v2.cdf"

ca_cloth_air_resistance

ca_cloth_damping

ca_cloth_friction

ca_cloth_max_safe_step

ca_cloth_max_timestep

ca_cloth_stiffness

ca_cloth_stiffness_norm

ca_cloth_stiffness_tang

ca_cloth_thickness

ca_cloth_vars_reset "2"

ca_DBAUnloadRemoveTime "4"

ca_DBAUnloadUnregisterTime "2"

ca_DeathBlendTime "0.3"

ca_DebugADIKTargets

ca_DebugAnimationStreaming

ca_DebugAnimMemTracking

ca_DebugAnimUpdates

ca_DebugAnimUsage

ca_DebugAnimUsageOnFileAccess

ca_DebugCaps

ca_DebugCommandBuffer

ca_DebugCriticalErrors

ca_DebugFacial

ca_DebugFacialEyes

ca_DebugFootPlants

ca_DebugModelCache

ca_DebugSkeletonEffects

ca_DebugSubstateTransitions

ca_DebugText

ca_DecalSizeMultiplier "1"

ca_disable_thread "1"

ca_DrawAimIKVEGrid

ca_DrawAimPoses

ca_DrawAttachmentOBB

ca_DrawAttachments "1"

ca_DrawBaseMesh "1"

ca_DrawBBox

ca_DrawBinormals

ca_DrawCC "1"

ca_DrawCGA "1"

ca_DrawCGAAsSkin

ca_DrawCHR "1"

ca_DrawDecalsBBoxes

ca_DrawEmptyAttachments

ca_DrawFaceAttachments "1"

ca_DrawFootPlants

ca_DrawIdle2MoveDir

ca_DrawLocator

ca_DrawLookIK

ca_DrawNormals

ca_DrawPositionPost

ca_DrawPositionPre

ca_DrawSkeleton

ca_DrawTangents

ca_DrawVEGInfo

ca_DrawWireframe

ca_DumpUsedAnims

ca_EnableAssetStrafing "1"

ca_EnableAssetTurning "1"

ca_eyes_procedural "1"

ca_FacialAnimationFramerate "20"

ca_FacialAnimationRadius "30"

ca_FootAnchoring

ca_ForceUpdateSkeletons

ca_FPWeaponInCamSpace "1"

ca_fullAnimStatistics

ca_GameControlledStrafing "1"

ca_GroundAlignment "1"

ca_KeepModels

ca_lipsync_debug

ca_lipsync_phoneme_crossfade "70"

ca_lipsync_phoneme_offset "20"

ca_lipsync_phoneme_strength "1"

ca_lipsync_vertex_drag "1.2"

ca_LoadUncompressedChunks

ca_LockFeetWithIK "1"

ca_lod_ratio "6"

ca_MemoryUsageLog

ca_MotionBlurMovementThreshold "0.001"

ca_NoAnim

ca_NoDeform

ca_ParametricPoolSize "64"

ca_physicsProcessImpact

ca_PrintDesiredSpeed

ca_RandomScaling

ca_SaveAABB

ca_SerializeSkeletonAnim

ca_SkipLoadThinFat

ca_SmoothStrafe "1"

ca_StoreAnimNamesOnLoad

ca_thread "1"

ca_thread0Affinity "5"

ca_thread1Affinity "3"

ca_travelSpeedScaleMax "2"

ca_travelSpeedScaleMin "0.5"

ca_UnloadAnimationCAF "1"

ca_UnloadAnimationDBA "1"

ca_UseAimIK "1"

ca_UseAimIKRefPose

ca_UseAllJoints "1"

ca_UseAnimationsCache

ca_UseAssetDefinedLod

ca_UseDecals

ca_UseFacialAnimation "1"

ca_UseIMG_AIM "1"

ca_UseIMG_CAF "1"

ca_UseJointMasking "1"

ca_UseLookIK "1"

ca_UseMorph "1"

ca_UsePhysics "1"

ca_Validate

cc_breast_gravity "-9"

cc_breast_lowerDamper "1"

cc_breast_lowerRestRatio "1"

cc_breast_maxDist "0.2"

cc_breast_minDist "0.05"

cc_breast_simulation "1"

cc_breast_upperDamper "0.05"

cc_breast_upperRestRatio "1"

cc_cache

cc_cacheall

cc_cleanupcache

cc_GroinMaxWeightAngle "15"

cc_GroinMinWeightAngle "35"

cc_groinSimulation "1"

cc_lod1GenMaxAngle "15"

cc_lod1GenSkinning

cc_lod1GenTexSplits

cc_lod2GenMaxAngle "25"

cc_lod2GenSkinning

cc_lod2GenTexSplits

cc_lod3GenMaxAngle "60"

cc_lod3GenSkinning "1"

cc_lod3GenTexSplits "1"

cc_lod4GenMaxAngle "70"

cc_lod4GenSkinning "1"

cc_lod4GenTexSplits "1"

cc_lod5GenMaxAngle "90"

cc_lod5GenSkinning "1"

cc_lod5GenTexSplits "1"

cc_lodGenNumLods "3"

cc_maxcachesize "100"

cc_mergerDisableAtlas

cc_mergerUseDiffuseAtlas "1"

cc_neckAngleBias "-5"

cc_neckAngleMultiplier "2"

cc_neckAngleMultiplier_LR "1"

cc_neckSimulation "1"

cc_neck_lowerDamper "0.3"

cc_neck_maxDist "0.2"

cc_neck_minDist "0.05"

cc_neck_upperDamper "0.1"

cc_profile

cc_scale_head_factor "0.1"

cc_verbose

cld_enable

cld_error_percentage "10"

cld_max_delay_time "5000"

cld_min_delay_time "2000"

cl_actorsafemode

cl_AISystem

cl_bandwidth "50000"

cl_bobHeight "0.03"

cl_bobHud "1"

cl_bobMaxHeight "0.08"

cl_bobSprintMultiplier "1.5"

cl_bobVerticalMultiplier "4"

cl_bobWidth "0.025"

cl_camera_nearz "0.25"

cl_camera_noise "-1"

cl_camera_noise_freq "2.53262"

cl_comment

cl_crouchToggle "1"

cl_debugSwimming

cl_DisableCombatLog

cl_DisableHUDText

cl_ETColorOverrideB "1"

cl_ETColorOverrideEnable

cl_ETColorOverrideG "1"

cl_ETColorOverrideR "1"

cl_ETFontSizeMultiplier "1"

cl_ETHideAIDebug

cl_ETHideAll

cl_ETHideBehaviour

cl_ETHideFlowgraph

cl_ETHideReadability

cl_ETHideScriptBind

cl_ETLog

cl_ETMaxDisplayDistance "-2"

cl_fov "55"

cl_fpBody "2"

cl_gs_cdkey

cl_gs_email

cl_gs_nick

cl_gs_password

cl_idleBreaksDelayTime "8"

cl_invertController

cl_invertMouse

cl_logAsserts

cl_motionBlurVectorScale "1.5"

cl_motionBlurVectorScaleSprint "3"

cl_mp_sensitivityControllerDefault "1"

cl_nickname

cl_packetRate "30"

cl_postUpdateCamera "2"

cl_sensitivity "17.5"

cl_sensitivityController "0.8"

cl_sensitivityControllerMP "0.5"

cl_serveraddr "localhost"

cl_serverpassword

cl_serverport "64087"

cl_shallowWaterDepthHi "1.2"

cl_shallowWaterDepthLo "0.5"

cl_shallowWaterSpeedMulAI "0.8"

cl_shallowWaterSpeedMulPlayer "0.6"

cl_speedToBobFactor "0.35"

cl_strafeHorzScale "0.05"

cl_suitModeSpecificScreenFX "1"

cl_tokenid

cl_tpvDist "3.5"

cl_tpvYaw

cl_useCurrentUserNameAsDefault "1"

cl_ViewSystemDebug

cl_visualLog

cl_visualLogFolder "VisualLog"

cl_visualLogImageFormat "bmp"

cl_visualLogImageScale "128"

cl_voice_recording

cl_voice_volume "1"

comment

connect

connect_repeatedly

connect_repeatedly_num_attempts "5"

connect_repeatedly_time_between_attempts "10"

ConsoleHide

ConsoleShow

controller_full_turn_multiplier_x "1.8"

controller_full_turn_multiplier_z "2.35"

controller_multiplier_x "3"

controller_multiplier_z "4"

controller_power_curve "2.5"

con_debug

con_display_last_messages

con_line_buffer_size "1000"

con_restricted

con_showonload

coop_respawn_time "15"

co_coopAnimDebug

co_slideWhileStreaming

co_usenewcoopanimsystem "1"

credits_acceleration "5"

credits_max_speed "0.003"

credits_shoot_delay "0.1"

credits_speed_decay "3"

ctrlr_acceleration_horizontal_down "1600"

ctrlr_acceleration_horizontal_up "255"

ctrlr_acceleration_vertical_down "1500"

ctrlr_acceleration_vertical_up "275"

ctrlr_exponent "1.425"

ctrlr_maxspeed_horizontal "105"

ctrlr_maxspeed_vertical "75"

ctrlr_OUTPUTDEBUGINFO

ctrlr_smooth_angular_velocity "1"

ctrlr_timeaccel_base_multiplier_horizontal "1.35"

ctrlr_timeaccel_base_multiplier_vertical "1.4"

ctrlr_timeaccel_boost_time "0.25"

ctrlr_timeaccel_multiplier_horizontal "5.5"

ctrlr_timeaccel_multiplier_vertical "4.5"

cvDoVerboseWindowTitle

cvGameName "Crysis 2 (TM)"

c_shakeMult "1"

dd_maxRMIsPerFrame "3"

dd_waitPeriodBetweenRMIBatches "0.1"

demo

demo_ai "1"

demo_file "timedemo"

demo_finish_memreplay_sizer

demo_finish_memreplay_stop

demo_fixed_timestep "30"

demo_game_state

demo_max_frames "100000"

demo_noinfo

demo_num_runs "1"

demo_panoramic

demo_profile "1"

demo_quit

demo_restart_level "1"

demo_savestats

demo_save_every_frame

demo_screenshot_frame

demo_scroll_pause "1"

demo_StartDemoChain

demo_StartDemoLevel

demo_time_of_day "-1"

demo_vtune

designer_warning_enabled "1"

designer_warning_level_resources

disconnect

disconnectchannel

dlc_directory "c:usersrevolutionxsaved gamescrysis2dlc"

ds_AutoReloadScripts

ds_Dump

ds_DumpSessions

ds_LevelNameOverride

ds_LoadExcelScripts "1"

ds_LoadSoundsSync

ds_LogLevel

ds_PrecacheSounds

ds_Reload

ds_WarnOnMissingLoc "1"

dtp_debug

dtp_giveAwardDogtag

dtp_giveMedalDogtag

dtp_pickupDogtag

dtp_testDogtagInfoInt64

dtp_testLongName

DumpCommandsVars

DumpLoadingMessages

dumpnt

dumpss

dump_action_maps

dump_maps

dump_stats

echo

enable_memory_trace "1"

eqp_DumpPacks

es_activateEntity

es_bboxes

es_CharZOffsetSpeed "2"

es_ClearPoolBookmarksOnLayerUnload "1"

es_compile_area_grid

es_deactivateEntity

es_DebrisLifetimeScale "0.6"

es_debug

es_debugEntityLifetime

es_DebugEntityUsage

es_DebugEntityUsageFilter

es_DebugEvents

es_DebugFindEntity

es_DebugPool

es_DebugPoolFilter

es_DebugTimers

es_debug_not_seen_timeout

es_DisableTriggers

es_DrawAreaDebug

es_DrawAreaGrid

es_DrawAreas

es_DrawSoundProxyZRay

es_dump_bookmarks

es_dump_entities

es_dump_entity_classes_in_use

es_EnablePoolUse "-1"

es_enable_full_script_save

es_FarPhysTimeout "4"

es_helpers

es_HitCharacters "1"

es_HitDeadBodies "1"

es_ImpulseScale

es_LayerDebugInfo

es_LayerSaveLoadSerialization

es_log_collisions

es_MaxImpulseAdjMass "2000"

es_MaxPhysDist "100"

es_MaxPhysDistCloth "300"

es_MaxPhysDistInvisible "15"

es_MinImpulseVel

es_not_seen_timeout "30"

es_profileentities

es_removeEntity

es_SaveLoadUseLUANoSaveFlag

es_SortUpdatesByClass

es_SplashThreshold "1"

es_SplashTimeout "3"

es_TestPoolSignatures

es_UpdateAI "1"

es_UpdateCollision "1"

es_UpdateCollisionScript "1"

es_UpdateContainer "1"

es_UpdateEntities "1"

es_UpdatePhysics "1"

es_UpdateScript "1"

es_UpdateTimer "1"

es_UsePhysVisibilityChecks "1"

es_VisCheckForUpdate "1"

exec

ExitOnQuit

e_3dEngineLogAlways

e_3dEngineTempPoolSize "1024"

e_AutoPrecacheCameraJumpDist "16"

e_AutoPrecacheCgf "1"

e_AutoPrecacheCgfMaxTasks "8"

e_AutoPrecacheTerrainAndProcVeget

e_AutoPrecacheTexturesAndShaders

e_BBoxes

e_Brushes "1"

e_CameraFreeze

e_CameraGoto

e_CameraRotationSpeed

e_CharLodMin

e_Clouds "1"

e_CoarseShadowMask

e_CoarseShadowMgrDebug

e_CoverageBuffer "1"

e_CoverageBufferAABBExpand "0.1"

e_CoverageBufferAccurateOBBTest

e_CoverageBufferBias "0.05"

e_CoverageBufferCullIndividualBrushesMaxNodeSize

e_CoverageBufferDebug

e_CoverageBufferDebugDrawScale "1"

e_CoverageBufferDebugFreeze

e_CoverageBufferDrawOccluders

e_CoverageBufferLightsDebugSide "-1"

e_CoverageBufferMaxAddRenderMeshTime "2"

e_CoverageBufferOccludersLodRatio "0.25"

e_CoverageBufferOccludersTestMinTrisNum

e_CoverageBufferOccludersViewDistRatio "1"

e_CoverageBufferReproj

e_CoverageBufferResolution "128"

e_CoverageBufferRotationSafeCheck

e_CoverageBufferTerrain

e_CoverageBufferTerrainLodShift "2"

e_CoverageBufferTestMode "2"

e_CoverageBufferTolerance

e_CoverageBufferTreeDebug

e_CoverageBufferVersion "2"

e_CoverCgfDebug

e_CullerThread "1"

e_CullVegActivation "30"

e_DebugDraw

e_DebugDrawShowOnlyCompound

e_DebugDrawShowOnlyLod "-1"

e_DebugLights

e_Decals "1"

e_DecalsAllowGameDecals "1"

e_DecalsClip "1"

e_DecalsDefferedDynamic "1"

e_DecalsDefferedDynamicDepthScale "0.2"

e_DecalsDefferedDynamicMinSize "0.35"

e_DecalsDefferedStatic "1"

e_DecalsForceDeferred

e_DecalsHitCache "1"

e_DecalsLifeTimeScale "1"

e_DecalsMaxTrisInObject "8000"

e_DecalsMaxUpdatesPerFrame "4"

e_DecalsMaxValidFrames "600"

e_DecalsMerge

e_DecalsNeighborMaxLifeTime "4"

e_DecalsOverlapping

e_DecalsPlacementTestAreaSize "0.2"

e_DecalsPreCreate "1"

e_DecalsRange "20"

e_DecalsScissor "1"

e_DefaultMaterial

e_DeferredPhysicsEvents "1"

e_DeformableObjects "1"

e_DisplayMemoryUsageIcon "1"

e_Dissolve "2"

e_DissolveDist "2"

e_DissolveTime "0.5"

e_DynamicLights "1"

e_DynamicLightsConsistentSortOrder "1"

e_DynamicLightsForceDeferred "1"

e_DynamicLightsFrameIdVisTest "1"

e_DynamicLightsMaxCount "512"

e_DynamicLightsMaxEntityLights "7"

e_Entities "1"

e_EntitySuppressionLevel

e_Fog "1"

e_FogVolumes "1"

e_FoliageBranchesDamping "10"

e_FoliageBranchesStiffness "100"

e_FoliageBranchesTimeout "4"

e_FoliageBrokenBranchesDamping "15"

e_FoliageStiffness "3.2"

e_FoliageWindActivationDist "10"

e_ForceDetailLevelForScreenRes

e_GI "1"

e_GIAmount "1"

e_GIBlendRatio "0.25"

e_GICache "7"

e_GICascadesRatio "2"

e_GIGlossyReflections

e_GIIterations "10"

e_GIMaxDistance "50"

e_GINumCascades "1"

e_GIOffset "0.2"

e_GIPropagationAmp "3.3"

e_GIRSMSize "384"

e_GISecondaryOcclusion

e_GsmCache "1"

e_GsmCacheLodOffset "3"

e_GsmCacheLodOffsetExtended "6"

e_GsmCastFromTerrain

e_GsmDepthBoundsDebug

e_GsmExtendLastLod

e_GsmExtendLastLodIncludeObjects

e_GsmExtendLastLodUseAdditiveBlending

e_GsmExtendLastLodUseVariance

e_GsmLodsNum "4"

e_GsmRange "3"

e_GsmRangeStep "3"

e_GsmRangeStepExtended "8"

e_GsmScatterLodDist "70"

e_GsmStats

e_GsmViewSpace

e_HwOcclusionCullingObjects

e_HwOcclusionCullingWater "1"

e_JointStrengthScale "1"

e_levelStartupFrameDelay

e_levelStartupFrameNum

e_LodCompMaxSize "6"

e_LodMax "6"

e_LodMin

e_LodMinTtris "300"

e_LodRatio "4"

e_Lods "1"

e_LodsForceUse "1"

e_MaxViewDistance "-1"

e_MaxViewDistFullDistCamHeight "1000"

e_MaxViewDistSpecLerp "0.5"

e_MtTest

e_ObjectLayersActivation "1"

e_ObjectLayersActivationPhysics

e_Objects "1"

e_ObjectsTreeBBoxes

e_ObjFastRegister "1"

e_ObjQuality "1"

e_ObjStats

e_OcclusionCullingViewDistRatio "1"

e_OcclusionLazyHideFrames

e_OcclusionVolumes "1"

e_OcclusionVolumesViewDistRatio "0.05"

e_OnDemandMaxSize "20"

e_OnDemandPhysics "1"

e_Particles "1"

e_ParticlesCoarseShadowMask

e_ParticlesDebug

e_ParticlesDumpMemoryAfterMapLoad

e_ParticlesEmitterPoolSize "4096"

e_ParticlesForceAnimBlend

e_ParticlesHalfResCoverageTreshold "3"

e_ParticlesHalfResTreatAsForced

e_ParticlesLights "1"

e_ParticlesLightsViewDistRatio "256"

e_ParticlesLod "1"

e_ParticlesMaxDrawScreen "2"

e_ParticlesMaxScreenFill "32"

e_ParticlesMinDrawAlpha "0.025"

e_ParticlesMinDrawPixels "1.5"

e_ParticlesObjectCollisions "1"

e_ParticlesPoolSize "8192"

e_ParticlesPreload "1"

e_ParticlesPreLoadExtentsInTask "1"

e_ParticlesQuality "2"

e_ParticlesSimpleWaterCollision

e_ParticlesThread "1"

e_ParticlesUseLevelSpecificLibs

e_PhysFoliage "2"

e_PhysMinCellSize "2"

e_PhysOceanCell "1"

e_PhysProxyTriLimit

e_Portals "1"

e_PortalsBigEntitiesFix "1"

e_PrecacheLevel

e_PreloadDecals "1"

e_PreloadMaterials "1"

e_PrepareDeformableObjectsAtLoadTime

e_ProcVegetation "1"

e_ProcVegetationMaxObjectsInChunk "512"

e_ProcVegetationMaxSectorsInCache "16"

e_ProcVegetationMaxViewDistance "128"

e_Recursion "1"

e_RecursionOcclusionCulling

e_RecursionViewDistRatio "0.1"

e_ReloadSurfaces

e_Render "1"

e_RenderMeshCollisionTolerance "0.3"

e_RNTmpDataPoolMaxFrames "16"

e_Roads "1"

e_Ropes "1"

e_ScissorDebug

e_ScreenShot

e_ScreenShotDebug

e_ScreenShotFileFormat "tga"

e_ScreenShotHeight "1500"

e_ScreenShotMapCamHeight "4000"

e_ScreenShotMapCenterX

e_ScreenShotMapCenterY

e_ScreenShotMapOrientation

e_ScreenShotMapSizeX "1024"

e_ScreenShotMapSizeY "1024"

e_ScreenShotMinSlices "4"

e_ScreenShotQuality "30"

e_ScreenShotWidth "2000"

e_Shadows "1"

e_ShadowsAdaptScale "2.72"

e_ShadowsCastViewDistRatio "0.45"

e_ShadowsCastViewDistRatioLights "1"

e_ShadowsClouds "1"

e_ShadowsConstBias "1"

e_ShadowsDebug

e_ShadowsFrustums

e_ShadowsLodBiasFixed "1"

e_ShadowsLodBiasInvis

e_ShadowsMasksLimit

e_ShadowsMaxTexRes "512"

e_ShadowsOcclusionCulling

e_ShadowsOcclusionCullingCaster

e_ShadowsOnAlphaBlend

e_ShadowsOnWater

e_ShadowsResScale "2.5"

e_ShadowsSlopeBias "4"

e_sketch_mode

e_SkyBox "1"

e_SkyQuality "1"

e_SkyType "1"

e_SkyUpdateRate "0.5"

e_Sleep

e_SplitScreenTest

e_SQTestBegin

e_SQTestCount

e_SQTestDelay "5"

e_SQTestDistance "80"

e_SQTestExitOnFinish

e_SQTestMip "1"

e_SQTestMoveSpeed "10"

e_SQTestTextureName "strfrn_advrt_boards_screen"

e_StatObjBufferRenderTasks

e_StatObjMerge "1"

e_StatObjMergeMaxTrisPerDrawCall "500"

e_StatObjMergeUseThread "1"

e_StatObjPreload "1"

e_StatObjTestOBB

e_StatObjValidate "1"

e_StreamAutoMipFactorMax "1"

e_StreamAutoMipFactorMaxDVD "0.5"

e_StreamAutoMipFactorMin "0.5"

e_StreamAutoMipFactorSpeedThreshold

e_StreamCgf

e_StreamCgfDebug

e_StreamCgfDebugFilter

e_StreamCgfDebugHeatMap

e_StreamCgfDebugMinObjSize "100"

e_StreamCgfFastUpdateMaxDistance "16"

e_StreamCgfGridUpdateDistance

e_StreamCgfMaxTasksInProgress "32"

e_StreamCgfPoolSize "28"

e_StreamCgfUpdatePerNodeDistance "1"

e_StreamCgfVisObjPriority "0.5"

e_StreamPredictionAhead "0.5"

e_StreamPredictionAheadDebug

e_StreamPredictionDistanceFar "16"

e_StreamPredictionDistanceNear

e_StreamPredictionMaxVisAreaRecursion "9"

e_StreamPredictionMinFarZoneDistance "16"

e_StreamPredictionMinReportDistance "0.75"

e_StreamPredictionTexelDensity "1"

e_StreamPredictionUpdateTimeSlice "0.4"

e_StreamSaveStartupResultsIntoXML

e_Sun "1"

e_SunAngleSnapDot "0.999999"

e_SunAngleSnapSec "0.1"

e_SunClipPlaneRange "256"

e_Terrain "1"

e_TerrainAo

e_TerrainBBoxes

e_TerrainDeformations

e_TerrainDetailMaterials "1"

e_TerrainDetailMaterialsDebug

e_TerrainDetailMaterialsViewDistXY "2048"

e_TerrainDetailMaterialsViewDistZ "128"

e_TerrainDrawThisSectorOnly

e_TerrainLodRatio "1"

e_TerrainLodRatioHolesMin "2"

e_TerrainLog

e_TerrainNormalMap

e_TerrainOcclusionCulling "1"

e_TerrainOcclusionCullingDebug

e_TerrainOcclusionCullingMaxDist "130"

e_TerrainOcclusionCullingMaxSteps "50"

e_TerrainOcclusionCullingPrecision "0.25"

e_TerrainOcclusionCullingPrecisionDistRatio "3"

e_TerrainOcclusionCullingStepSize "4"

e_TerrainOcclusionCullingStepSizeDelta "1.05"

e_TerrainOcclusionCullingVersion "1"

e_TerrainTextureDebug

e_TerrainTextureLodRatio "1"

e_TerrainTextureStreamingDebug

e_TerrainTextureStreamingPoolItemsNum "64"

e_texeldensity

e_TimeOfDay

e_TimeOfDayDebug

e_TimeOfDaySpeed

e_Vegetation "1"

e_VegetationAlignToTerrainAmount "1"

e_VegetationAlphaBlend "1"

e_VegetationBending "1"

e_VegetationBoneInfo

e_VegetationMinSize "0.5"

e_VegetationSphericalSkinning "1"

e_VegetationSprites

e_VegetationSpritesBatching

e_VegetationSpritesDistanceCustomRatioMin "0.6"

e_VegetationSpritesDistanceRatio "1"

e_VegetationSpritesMinDistance "8"

e_VegetationUseTerrainColor "1"

e_ViewDistCompMaxSize "64"

e_ViewDistMin "10"

e_ViewDistRatio "25"

e_ViewDistRatioCustom "60"

e_ViewDistRatioDetail "19"

e_ViewDistRatioLights "25"

e_ViewDistRatioPortals "60"

e_ViewDistRatioVegetation "21"

e_VolObjShadowStrength "0.4"

e_Voxel "1"

e_VoxelAoRadius "6"

e_VoxelAoScale "8"

e_VoxelDebug

e_VoxelGenerate

e_VoxelLodsNum "2"

e_VoxelUpdatePhysics "1"

e_VoxTer

e_VoxTerActivateAll

e_VoxTerAddBrushes "1"

e_VoxTerAsyncPhysicalization "1"

e_VoxTerBorderLodPlus "2"

e_VoxTerDebug

e_VoxTerDebugAreaSizeMax "128"

e_VoxTerDebugAreaSizeRatio "160"

e_VoxTerDebugBuildLeafs

e_VoxTerDebugLodRatio "35"

e_VoxTerDebugNodesGenDepth "3"

e_VoxTerDebugX

e_VoxTerDebugY

e_VoxTerDiskUsageDebug

e_VoxTerExportObjects

e_VoxTerHeightmapEditing

e_VoxTerHeightmapEditingCustomLayerInfo

e_VoxTerHideIntegrated

e_VoxTerInGameTextureStreaming "1"

e_VoxTerIntegrateBoxes

e_VoxTerIntegrateVegetations

e_VoxTerLog "1"

e_VoxTerMaxMeshBuildDepth "5"

e_VoxTerMaxMeshBuildDepthLimit "5"

e_VoxTerMaxMeshesInMem "2000"

e_VoxTerMaxMeshLods "9"

e_VoxTerMemoryUsageDebug

e_VoxTerMemWarning "10"

e_VoxTerMeshSize "2"

e_VoxTerMeshUsageDebug

e_VoxTerMixMask

e_VoxTerOnTheFlyIntegration

e_VoxTerOptimizeLods

e_VoxTerOverlayBlend

e_VoxTerPaintSleep "10"

e_VoxTerPlanarProjection

e_VoxTerRelaxation

e_VoxTerRoadsCheck "1"

e_VoxTerRoadsCullDist "4"

e_VoxTerShadows "1"

e_VoxTerShapeCheck

e_VoxTerTexBuildOnCPU

e_VoxTerTexBuildsPerFrame "256"

e_VoxTerTexDebug

e_VoxTerTexFormat "22"

e_VoxTerTexPoolSizeForEditor "128"

e_VoxTerTexRangeScale "1"

e_VoxTerTexRebuildEveryFrame

e_VoxTerTexResBumpDownscale "1"

e_VoxTerTexResExportDownscale "1"

e_VoxTerTexResFinal "256"

e_VoxTerTexResInternal "256"

e_VoxTerTexTiling "1"

e_VoxTerTexUsageDebug

e_VoxTerThreads "1"

e_VoxTerTraceMessages

e_VoxTerUpdateTextures

e_VoxTerVegetationEx

e_VoxTerViewDistRatio "0.5"

e_VoxTerViewDistRatioMeshActivate "0.5"

e_VoxTerViewDistRatioPrediction "1"

e_WaterOcean "2"

e_WaterOceanBottom "1"

e_WaterOceanFFT

e_WaterTesselationAmount "6"

e_WaterTesselationAmountX "10"

e_WaterTesselationAmountY "10"

e_WaterTesselationSwathWidth "10"

e_WaterVolumes "1"

e_WaterWaves

e_WaterWavesTesselationAmount "5"

e_Wind "1"

e_WindAreas "1"

e_WorldSegmentationTest

fea_debug

ffs_debug

ffs_PlayEffect

ffs_Reload

ffs_StopAllEffects

fg_abortOnLoadError "1"

fg_default_preset "defaultMale"

fg_iDebugNextStep

fg_iEnableFlowgraphNodeDebugging

fg_InspectAction

fg_InspectEntity

fg_Inspector

fg_inspectorLog

fg_noDebugText

fg_profile

fg_SystemEnable "1"

FlyCamPlay

FlyCamSetPoint

FreeCamDisable

FreeCamEnable

FreeCamLockCamera

FreeCamUnlockCamera

ft_debug_ccoverage

ft_debug_ccoverage_filter_maxcount

ft_debug_ccoverage_filter_mincount

ft_debug_ccoverage_maxlines "10"

ft_debug_ccoverage_rate "0.05"

ft_debug_checkpoint_search

ft_load

ft_map_forceRun

ft_map_runAll

ft_reload

ft_runAll

ft_saveScreenshotWhenFail

ft_startTest

gamedata_playback

gamedata_record

gamedata_stop_record_or_playback

gamespy_accept_friend_request

gamespy_accept_invite

gamespy_block_profile_id

gamespy_find_user

gamespy_get_name

gamespy_get_profile_id

gamespy_is_profile_id_blocked

gamespy_is_user_friend

gamespy_list_friends

gamespy_log_friend_events

gamespy_log_invites

gamespy_revoke_friend_status

gamespy_search_ping_retry "1000"

gamespy_search_ping_timeout "10000"

gamespy_send_friend_request

gamespy_send_invite

gamespy_unblock_profile_id

giveAchievement

gl_advancePlaylist

gl_allowEnsureBestHostCalls "1"

gl_allowLobbyMerging "1"

gl_checkDLCBeforeStartTime "20"

gl_debug

gl_debugBadServersList

gl_debugBadServersTestPerc "50"

gl_debugForceLobbyMigrations

gl_debugForceLobbyMigrationsTimer "12.5"

gl_debugLobbyBreaksGeneral

gl_debugLobbyBreaksHMHints

gl_debugLobbyBreaksHMShard

gl_debugLobbyBreaksHMTasks

gl_debugLobbyHMAttempts

gl_debugLobbyHMTerminations

gl_debugLobbyRejoin

gl_debugLobbyRejoinRandomTimer "2"

gl_debugLobbyRejoinTimer "25"

gl_dummyUserlist

gl_dummyUserlistNumTeams "3"

gl_enableOfflineCountdown

gl_enableOfflinePlaylistVoting

gl_enablePlaylistVoting "1"

gl_experimentalPlaylistRotationAdvance "1"

gl_findGameTimeoutBase "3"

gl_findGameTimeoutPerPlayer "5"

gl_findGameTimeoutRandomRange "5"

gl_GameRules

gl_gameTimeRemainingRestrictLoad "30"

gl_ignoreBadServers

gl_initialTime "10"

gl_leaveGameTimeout "10"

gl_lobbyForceShowTeams

gl_Map

gl_maxSessionNameTimeWithoutConnection "5"

gl_minPlaylistSizeToEnableVoting "2"

gl_say

gl_skillChangeUpdateDelayTime "3"

gl_skip

gl_skipPreSearch

gl_slotReservationTimeout "5"

gl_StartGame

gl_teamsay

gl_time "45"

gl_timeTillEndOfGameForNoMatchMaking "120"

gl_voip_debug

gl_Vote

gl_voteDebug

gl_votingCloseTimeBeforeStart "5"

goto

gotoe

gpu_particle_physics

gt_AddToDebugList

gt_RemoveFromDebugList

gt_show

g_actorViewDistRatio "255"

g_ageLimit "15"

g_aimdebug

g_alienPhysicsAnimRatio

g_allowCustomLoadouts "1"

g_allowDisconnectIfUpdateFails

g_allowExplosives "1"

g_allowFatalityBonus "1"

g_allowSaveLoadInEditor

g_allowSuitPerks "1"

g_allowTeamPerks "1"

g_animateCameraOrientation

g_animatorDebug

g_assertWhenVisTableNotUpdatedForNumFrames "255"

g_autoAimManagerDebug

g_autoAssignTeams "1"

g_autoReviveTime "7"

g_avmine_limit "3"

g_battleDust_debug

g_battleDust_effect "misc.battledust.light"

g_battleDust_enable

g_battleDust_reload

g_blinding_flashbangRecoveryDelayFrac "0.29"

g_blinding_timeBetweenFlashbangAndKill "5"

g_blood "1"

g_bodyDamage_log

g_bodyDamage_reload

g_bodyDestruction_debug

g_bodyDestruction_debugFilter

g_bodyDestruction_reload

g_breakageFadeDelay "6"

g_breakageFadeTime "6"

g_breakagelog

g_breakageMinAxisInertia "1"

g_breakageNoDebrisCollisions

g_breakageTreeDec

g_breakageTreeInc

g_breakageTreeIncGlass

g_breakageTreeMax

g_breakage_debug

g_breakage_mem_limit

g_breakage_particles_limit "80"

g_breakImpulseScale "1"

g_breaktimeoutframes "140"

g_buddyMessagesIngame "1"

g_bulletPenetrationDebug

g_bulletPenetrationDebugTimeout "8"

g_bulletPenetrationEnable "1"

g_callEnsureBestHost

g_CarryObjective_watchLvl

g_charactersDbaManagementDebug

g_charactersDbaManagementEnable "1"

g_claymore_limit "3"

g_cloakBlendSpeedScale "1"

g_cloakRefractionScale "1"

g_CombiCaptureObjective_watchLvl

g_CombiCaptureObjective_watchTerminalSignalPlayers

g_combinedFire_maxTimeBetweenWeapons "7"

g_corpseManager_hologramToCorpseRatio "2"

g_corpseManager_maxNum "6"

g_corpseManager_thermalHeatFadeDuration "20"

g_corpseManager_thermalHeatMinValue "0.22"

g_corpseMinDistance "20"

g_corpseMinTime "8"

g_corpsePollTime "1"

g_corpseUnseenTime "2"

g_craigNetworkDebugLevel

g_CTFScoreElement_watchLvl

g_data_centre_config "dallas"

g_deathCam "1"

g_deathCamSP.dofDistanceSpeed "75"

g_deathCamSP.dofRange "20"

g_deathCamSP.dofRangeNoKiller "5"

g_deathCamSP.dofRangeSpeed "10"

g_deathCamSP.dof_enable "1"

g_deathCamSP.enable "1"

g_deathCamSP.updateFrequency "0.1"

g_deathReloadDelay "10"

g_debugaimlook

g_debugCollectableEnergyPoints

g_debugCollisionDamage

g_debugDirectMPMenu

g_DebugDrawPhysicsAccess

g_debugFakeHits

g_debugHardwareMouse

g_debugHitReacts

g_debugHits

g_debugLongTermAwardDays "182"

g_debugMines

g_debugNetPlayerInput

g_debugOffsetCamera

g_debugSaveLoadMemory

g_debugSpawnPointsRegistration

g_debug_entity_clustering

g_debug_entity_clustering_radius "10"

g_debug_fscommand

g_debug_spawning_visually

g_debug_spawn_mode "2"

g_debug_stats

g_dedicatedClientInput_commitSuicide

g_dedicatedClientInput_showDebugText

g_defaultItemRespawnTimer "5"

g_deferredviewsystemupdate

g_defiant_lowHealthFraction "0.25"

g_defiant_timeAtLowHealth "1"

g_delayQuitTime "5"

g_demiGodRevivesAtCheckpoint "1"

g_detachCamera

g_detachedCameraDebug

g_detachedCameraMoveSpeed "6"

g_detachedCameraRotateSpeed "1.5"

g_detachedCameraTurboBoost "4"

g_difficultyHintSystem "2"

g_difficultyLevel "2"

g_difficultyLevelLowestPlayed "2"

g_difficultyRadius "300"

g_difficultyRadiusThreshold "5"

g_difficultySaveThreshold "5"

g_DisableCollisionDamage

g_DisableScoring

g_disable_OpponentsDisconnectedGameEnd

g_displayCheckpointName

g_displayDbgText_actorState

g_displayDbgText_hud

g_displayDbgText_perk

g_displayDbgText_plugins

g_displayDbgText_pmv

g_displayDbgText_psGuns

g_displayDbgText_silhouettes

g_displayIgnoreList "1"

g_displayPlayerDamageTaken

g_distanceForceNoIk "35"

g_distanceForceNoLegRaycasts "5"

g_dlcPurchaseOverwrite

g_droppedItemVanishTimer "45"

g_dummyPlayersFire

g_dummyPlayersJump "0.5"

g_dummyPlayersMove

g_dump_stats

g_EAWhiteBuild

g_ec_enable "1"

g_ec_extent "2"

g_ec_radiusScale "2"

g_ec_removeThreshold "20"

g_ec_volume "0.75"

g_enableActorLuaCache "1"

g_EnableDevMenuOptions

g_enableFriendlyAIHits

g_enableFriendlyFallAndPlay

g_enableFriendlyPlayerHits "1"

g_enableInitialLoadoutScreen "1"

g_enableInitialLoginScreen "1"

g_enableitems "1"

g_enableLanguageSelectionMenu "1"

g_enableloadingscreen

g_EnableLoadSave "1"

g_enablePoolCache "1"

g_enableSlimCheckpoints

g_energy_scale_income "1"

g_energy_scale_price

g_EPD

g_explosion_materialFX_raycastLength "1"

g_fallAndPlayThreshold "50"

g_fillReservationSlots

g_flashBangFriends

g_flashBangMinFOVMultiplier "0.75"

g_flashBangMinSpeedMultiplier "0.2"

g_flashBangNotInFOVRadiusFraction "0.66"

g_flashBangSelf "1"

g_flashBangSpeedMultiplierFallOffEase "5"

g_flashrenderingduringloading

g_flushed_minDistanceActorTravelledSquared "25"

g_flushed_timeBetweenGrenadeBounceAndSkillKill "4"

g_flyCamLoop

g_footstepSoundMaxDistanceSq "900"

g_FootstepSoundsDebug

g_FootstepSoundsFollowEntity "1"

g_forcedReviveTime "14"

g_forceFastUpdate

g_forceItemRespawnTimer

g_forceNetLimbo

g_forceWeapon "-1"

g_fovToRotationSpeedInfluence

g_fpDbaManagementDebug

g_fpDbaManagementEnable

g_fraglead "1"

g_fraglimit

g_friendlyfireratio

g_friendlyLowerItemMaxDistance "10"

g_frontEndRequiredEPD "3"

g_gameFXSystemDebug

g_gameIntersectionTestQuota "6"

g_gameplayAnalyst

g_gameRayCastQuota "16"

g_gameRules_minPlayerWarningTimerLength "15000"

g_gameRules_postGame_HUDMessageTime "3"

g_gameRules_postGame_ScoreboardTime "4"

g_gameRules_postGame_Top3Time "4"

g_gameRules_skipStartTimer

g_gameRules_startTimerLength "15"

g_gameRules_startTimerMinPlayers "2"

g_gameRules_startTimerMinPlayersPerTeam "1"

g_gameRules_startTimerOverrideWait "30"

g_gameRules_startTimerPlayersRatio "0.5"

g_gamespy_email

g_gamespy_loginUI "1"

g_gamespy_password

g_gamespy_unique_nick

g_generateAnimPairFile

g_giveCollectableEnergyPoints

g_glassAutoShatter

g_glassAutoShatterMinArea "0.5"

g_glassAutoShatterOnExplosions

g_glassForceTimeout

g_glassForceTimeoutSpread

g_glassMaxPanesToBreakPerFrame

g_glassNoDecals

g_godMode

g_gotYourBackKill_FOVRange "45"

g_gotYourBackKill_targetDistFromFriendly "5"

g_grabLog

g_groundAlignAll "1"

g_groundeffectsdebug

g_guardian_maxTimeSinceLastDamage "1"

g_hasWindowFocus "1"

g_hideArms

g_hitDeathReactions_debug

g_hitDeathReactions_disableRagdoll

g_hitDeathReactions_disable_ai "1"

g_hitDeathReactions_dumpAssetUsage

g_hitDeathReactions_enable "1"

g_hitDeathReactions_logReactionAnimsOnLoading

g_hitDeathReactions_reload

g_hitDeathReactions_streaming "2"

g_hitDeathReactions_useLuaDefaultFunctions

g_holdObjectiveDebug

g_HoldObjective_secondsBeforeStartForSpawn "8"

g_hologram_initialNoMovementCheckTime "0.2"

g_hologram_maxBlockedTime "0.2"

g_hologram_maxNumber "10"

g_hologram_negligibleMovementSqrd "0.001"

g_hologram_spawnOffsetDist "1.5"

g_hologram_spawnRayHeight "2"

g_hostMigrationEnsureBestHostDelayTime "10"

g_hostMigrationResumeTime "3"

g_hostMigrationServerDelay

g_hostMigrationUseAutoLobbyMigrateInPrivateGames

g_idleKickTime "120"

g_ignoreDLCRequirements

g_immersive "1"

g_impulseHandler_reload

g_infiniteAmmo

g_infiniteSuitEnergy

g_instantKillDamageThreshold "-1"

g_intervention_timeBetweenZoomedAndKill "1"

g_inventoryExplosivesCapacity "6"

g_inventoryGrenadesCapacity "3"

g_inventoryNoLimits

g_inventoryWeaponCapacity "2"

g_joint_breaking "1"

g_KingOfTheHillObjective_watchLvl

g_landingBobLandTimeFactor "0.1"

g_landingBobTimeFactor "0.2"

g_language "english"

g_levelfadein_levelload "4"

g_levelfadein_quickload "2"

g_loadMod

g_loadoutServerControlled

g_loadoutUsePerkTiers

g_loadPlayerModelOnLoad "1"

g_loadSave

g_localPacketRate "50"

g_LogDamage

g_logPrimaryRound "1"

g_logSuitActions

g_logSuitArmourDamageAbsorption

g_logSuitEnergyNetworking

g_MatchmakingBlock

g_MatchmakingVersion "5620"

g_maxHealthMultiplier "1"

g_maximumDamage "-1"

g_mechanismMgrLog

g_mechanismMgrWatch

g_messageOfTheDay

g_minplayerlimit "6"

g_minteamlimit "1"

g_modevarivar_disableKillCam

g_modevarivar_disableNanosuit

g_modevarivar_disableSpectatorCam

g_modevarivar_proHealth_frac "0.75"

g_modevarivar_proHud

g_moveDetachedCamera

g_movementTransitions_debug

g_movementTransitions_enable "1"

g_movementTransitions_log

g_movementTransitions_reload

g_mpAllSeeingRadar

g_mpAllSeeingRadarSv

g_MPCoverAndLean

g_mpCullShootProbablyHits "1"

g_mpDisableRadar

g_mpHeadshotsOnly

g_mpKickableCars "1"

g_MPLedgeGrabbing "1"

g_mpLoaderScreenMaxTime "25"

g_mpLoaderScreenMaxTimeSoftLimit "15"

g_mpNoEnemiesOnRadar

g_mpRegenerationRate

g_mp_as_DefendersMaxHealth "180"

g_multikillTimeBetweenKills "5"

g_multiplayerDefault "1"

g_multiplayerEnableVehicles "1"

g_multiplayerModeOnly

g_muzzleFlashCull "1"

g_muzzleFlashCullDistance "30000"

g_n.o.o.b_h.u.n.t.e.r.s.o.r.g

g_nanoGlassPostEffect "1"

g_nanoSuitDisableSprintDamageTaken "20"

g_nanoSuitDisableSprintTime "0.5"

g_nanoSuitEnableSuitShapeDeformation "1"

g_nanoSuitMenuToggleTime

g_neverFlagging_maxMatchTimeRemaining "10"

g_nextlevel

g_no_breaking_by_objects

g_no_secondary_breaking

g_numLives "3"

g_objectivesTimeScale "1"

g_officialServer

g_persistantStats_gamesCompletedFractionNeeded "0.5"

g_playerEnableDedicatedInput "1"

g_playerFallAndPlay

g_playerInteractorRadius "1.8"

g_playerLodRatio "80"

g_playerLowHealthThreshold "20"

g_playerMidHealthThreshold "60"

g_playersWithDisabledDedicatedInputCrouch

g_playerUsesDedicatedInput

g_post3DRendererDebug

g_post3DRendererDebugGridSegmentCount "10"

g_postEffect.FilterGrain_Amount

g_postEffect.FilterRadialBlurring_Amount

g_postEffect.FilterRadialBlurring_Radius "1"

g_postEffect.FilterRadialBlurring_ScreenPosX "0.5"

g_postEffect.FilterRadialBlurring_ScreenPosY "0.5"

g_postEffect.Global_User_Brightness "1"

g_postEffect.Global_User_ColorC

g_postEffect.Global_User_ColorHue

g_postEffect.Global_User_ColorK

g_postEffect.Global_User_ColorM

g_postEffect.Global_User_ColorY

g_postEffect.Global_User_Contrast "1"

g_postEffect.Global_User_Saturation "1"

g_postEffect.HUD3D_FOV

g_postEffect.HUD3D_Interference

g_pp_scale_income "1"

g_pp_scale_price "1"

g_preroundtime "8"

g_presaleUnlock

g_presaleURL "http://crytek.com"

g_procedural_breaking "1"

g_ProcessOnlineCallbacks "1"

g_ProjectilePathDebugGfx

g_PSTutorial_Enabled "1"

g_punishFriendlyDeaths "1"

g_radialBlur "1"

g_rejectEffectCullDistance "625"

g_rejectEffectVisibilityCull "1"

g_reloadActionMaps

g_reloadGameRules

g_requestPickupDelay "1"

g_resetActionmapOnStart

g_revivetime "7"

g_roundlimit "30"

g_roundScoreboardTime "7"

g_roundStartTime "10"

g_roundtime "2.5"

g_saveLoadBasicEntityOptimization "1"

g_saveLoadDumpEntity

g_saveLoadUseExportedEntityList "1"

g_scoreLimit "3"

g_scoreLimitOverride

g_serverImageUrl

g_setActorModelFromLua

g_setcontrollerlayout

g_setlevelstat

g_showIdleStats

g_showShadowChar

g_showUpdateState

g_SimpleEntityBasedObjective_watchLvl

g_skipAfterLoadingScreen

g_skipIntro

g_spawndeathdist "20"

g_spawn_conflict_clustering_radius "7"

g_spawn_ctfFlagAvoidDist "30"

g_spawn_enemyDistLevelSizeDivider "6"

g_spawn_explosiveSafeDist "7"

g_spawn_lastKillerDist "30"

g_spawn_lastSpawnDist "10"

g_spawn_recentSpawnTimer "2.5"

g_spawn_timeToRetrySpawnRequest "0.4"

g_spawn_vistable_maxDistToAltSpawnEntity "4"

g_spawn_vistable_numAreaTestsPerFrame "20"

g_spawn_vistable_numLineTestsPerFrame "3"

g_spawn_vistable_show

g_spectacularKill.debug

g_spectacularKill.maxDistanceError "2"

g_spectacularKill.maxHeightBetweenActors "0.2"

g_spectacularKill.minKillerToTargetDotProduct

g_spectacularKill.minTimeBetweenKills "1"

g_spectacularKill.minTimeBetweenSameKills "10"

g_spectacularKill.sqMaxDistanceFromPlayer "900"

g_spectacularKill_reload

g_spectate_cctv_RotScale "5"

g_spectate_Debug

g_spectate_DisableCCTV

g_spectate_DisableDead

g_spectate_DisableFollow

g_spectate_DisableFree "1"

g_spectate_DisableManual "1"

g_spectate_DisableSpawnOptOut "1"

g_spectate_TeamOnly "1"

g_spectatorcollisions "1"

g_stanceTransitionSpeed "15"

g_STAPCameraAnimation "1"

g_stapEnable "1"

g_stapLayer "5"

g_startFirstTime "1"

g_statisticsMode "2"

g_stereoIronsightEyeDistance "0.0064"

g_stereoIronsightWeaponDistance "0.375"

g_suddendeathtime "30"

g_SuitModeSlowMotionRatio "1"

g_SurvivorOneVictoryConditions_watchLvl

g_syncClassRegistry

g_teamDifferentiation "1"

g_teamlock "2"

g_telemetryConfig "MP"

g_telemetryDisplaySessionId

g_telemetryEnabledSP

g_telemetryEntityClassesToExport

g_telemetrySampleRateBandwidth "3"

g_telemetrySampleRateMemory "2"

g_telemetrySampleRatePerformance "1"

g_telemetrySampleRateSound "-1"

g_telemetry_compression_level "2"

g_telemetry_compression_mem_level "3"

g_telemetry_compression_window_bits "24"

g_telemetry_compress_gamelog "1"

g_telemetry_drawcall_budget "2000"

g_telemetry_enabled "1"

g_telemetry_gameplay_copy_to_global_heap "1"

g_telemetry_gameplay_enabled "1"

g_telemetry_gameplay_gzip "1"

g_telemetry_gameplay_save_to_disk "1"

g_telemetry_logging

g_telemetry_memory_display

g_telemetry_memory_size_mp "1048576"

g_telemetry_memory_size_sp

g_telemetry_mp_upload_delay "5"

g_telemetry_onlyInGame "1"

g_telemetry_port "80"

g_telemetry_serialize_method "1"

g_telemetry_server "lb.crysis2.ea.com"

g_telemetry_serverPath "/mycrysislite_dev/telemetry"

g_telemetry_serverPathSP "/~steven/telemetry"

g_telemetry_transaction_recording

g_telemetry_upload_errorlogs "1"

g_telemetry_upload_gamelogs "2"

g_telemetry_xp_event_send_interval "1"

g_tentacle_joint_limit "-1"

g_testMuteTeam

g_testTeamBalancing

g_thermalVisionDebug

g_timelimit "60"

g_timelimitextratime

g_tk_punish "1"

g_tk_punish_limit "5"

g_tpdeathcam_camCollisionRadius "0.2"

g_tpdeathcam_camDistFromPlayer "2.2"

g_tpdeathcam_camHeightTweak "-0.02"

g_tpdeathcam_collisionEpsilon "0.001"

g_tpdeathcam_dbg_alwaysOn

g_tpdeathcam_dbg_gfxTimeout

g_tpdeathcam_directionalFocusGroundTestLen "0.5"

g_tpdeathcam_lookDistWhenNoKiller "10"

g_tpdeathcam_maxBumpCamUpOnCollide "2"

g_tpdeathcam_testLenIncreaseRestriction "0.3"

g_tpdeathcam_zVerticalLimit "0.983"

g_translationPinningEnable "1"

g_tree_cut_reuse_dist "0.35"

g_trooperBankingMultiplier "1"

g_trooperTentacleAnimBlend

g_TweakProfile "Standard"

g_updateRichPresenceInterval "15"

g_useDedicatedLeaderboards "1"

g_useHitReactController "1"

g_useHitSoundFeedback "1"

g_useOnlineServiceForDedicated "1"

g_useProfile "1"

g_userNeverAutoSignsIn

g_useSkillKillSoundEffects

g_useXMLCPBinForSaveLoad "1"

g_victoryConditionsDebugDrawResolution

g_visibilityTimeout

g_visibilityTimeoutTime "30"

g_watchSuitAllEnergyLevels

g_wavesLimit "3"

g_writeUserDataInterval "0.25"

g_XMLCPBAddExtraDebugInfoToXmlDebugFiles

g_XMLCPBGenerateXmlDebugFiles

g_XMLCPBSizeReportThreshold "2048"

g_XMLCPBUseExtraZLibCompression "1"

g_xpMultiplyer "1"

http_startserver

http_stopserver

hud_2DtestRenderType

hud_alloc_show

hud_allowMouseInput "1"

hud_aspectCorrection

hud_battlelog_debug

hud_battlelog_enableFlashReadback "1"

hud_battlelog_iconOffset

hud_battlelog_iconPadding "5"

hud_battlelog_pause

hud_battlelog_queueSizeBeforeFast "3"

hud_battlelog_test

hud_battlelog_timeMuliplier_fast "1.3"

hud_battlelog_timeMuliplier_slow "2"

hud_boot_enableForMP

hud_capturing_debug

hud_capturing_timeToExplode "3"

hud_cgf_positionBase "1"

hud_cgf_positionRightScale

hud_cgf_positionScaleFOV

hud_cgf_positionUpScale

hud_chatlog_debug

hud_chatlog_pause

hud_chatlog_queueSizeBeforeFast "3"

hud_chatlog_timeMuliplier_fast "1.3"

hud_chatlog_timeMuliplier_slow "2"

hud_clearinteractionmsg

hud_cmdClearDebugState

hud_colorLine "4481854"

hud_colorOver "14125840"

hud_colorText "12386209"

hud_ContextualHealthIndicator

hud_controllerMouse_speed "250"

hud_createStateWithSingleObject

hud_Crosshair "1"

hud_CrosshairHideOnReload "1"

hud_CrosshairHitIndicator_AfterSuitFailFadeoutMultiplier "2"

hud_CrosshairMinSpread "0.5"

hud_CrosshairSpreadMultiplier "10"

hud_CrosshairUseSmoothSpread "1"

hud_Crosshair_blinkin_endrate "0.05"

hud_Crosshair_blinkin_startrate "0.1"

hud_Crosshair_blinkout_endrate "0.05"

hud_Crosshair_blinkout_startrate "0.5"

hud_Crosshair_debug

hud_Crosshair_ironsight_fadeInDelay "0.05"

hud_Crosshair_ironsight_fadeInTime "0.2"

hud_Crosshair_ironsight_fadeOutTime "0.12"

hud_Crosshair_laser_fadeInTime "0.2"

hud_Crosshair_laser_fadeOutTime "0.2"

hud_Crosshair_shotgun_spreadMultiplier "2.2"

hud_crosshair_triggerCantFire

hud_Crosshair_underradar_flashcount "3"

hud_Crosshair_underradar_flashtime "1"

hud_ctrlZoomMode

hud_customtextmsg

hud_customtext_afterTextFadeAnimDelay "0.5"

hud_customtext_initialAnimDelay "0.5"

hud_DeathRedScreen "1"

hud_debugActiveStates

hud_debugDrawAssets

hud_debugDrawAssets_search

hud_DebugFrontEnd

hud_detach

hud_detector_detonationDelayFlashRate "3"

hud_DMode

hud_dogtagsDbgDrawSpawnImpulseHelpers

hud_dogtagsEnable "1"

hud_dogtagsHUDPopupEnable "1"

hud_dogtagsSpawnDirectionalBump "0.25"

hud_dogtagsSpawnHeightBump "0.8"

hud_dogtagsSpawnImpulseAngDegZ

hud_dogtagsSpawnImpulseMag "3"

hud_double_taptime "0.25"

hud_DPad_visual_time "1"

hud_drawCentreOfScreen

hud_drawSafeAreas

hud_enable_tutorial_box "1"

hud_errors_designer_warnings

hud_errors_show

hud_faderDebug

hud_fakeGameStateNotify

hud_fakelowenergy

hud_fakeobjectives

hud_fakePerks

hud_fakeradardata

hud_fakeRankMessages

hud_fakeScores

hud_faketransmission

hud_fakeweaponinfo

hud_fakeXP

hud_findDeepestWorkingPathOnGetVariableFail

hud_forceDrawAllAssets

hud_forceLowAmmoOn

hud_hide

hud_hideMenus

hud_hitIndicators_depth "0.4"

hud_hitIndicators_forceShow

hud_hitIndicators_timeOnScreen "1.5"

hud_inputprompts_dropPromptTime "3"

hud_inputprompts_enabled "1"

HUD_interactiveSafeAreas

hud_InterestPointsMaxDist "60"

hud_InterestPointsMaxDistSize "0.75"

hud_InterestPointsMinDist "2"

hud_InterestPointsMinDistSize "2"

hud_InterestPointsPingDistance "80"

hud_InterestPointsQueryRate "1"

hud_InterestPointsRadius "50"

hud_leavingBattleAreaToggle

hud_localize_ws_instead

hud_lockless_buffer_size "300000"

hud_lowAmmoOn_timesOut

hud_mapEnable "1"

hud_messages_bracketsClosingSpeedScale "1"

hud_messages_bracketsInterpolateMethod "5"

hud_messages_bracketsInterpolateScalar "100"

hud_messages_bracketsOpeningSpeedScale "1"

hud_messages_debug

hud_messages_queueSizeBeforeFast "3"

hud_messages_speedScale "1"

hud_messages_timeMuliplier_fast "1.5"

hud_messages_timeMuliplier_slow "1"

hud_minimapLevelsAlphaToUpdate "0.05"

hud_minimapLevelsDebug

hud_minimapLevelsEnable "1"

hud_minimapLevelsZToUpdate "0.2"

hud_minimapOverrideScale

hud_mpHasOwnAssets "1"

hud_mpObjectives_atEdgeFixedDepthValue

hud_mpObjectives_atEdgeUseFixedDepth

hud_mpObjectives_boxHeight "0.85"

hud_mpObjectives_boxWidth "0.7"

hud_mpObjectives_chamfering "1"

hud_mpObjectives_chamferRadius "0.3"

hud_mpObjectives_debug

hud_mpObjectives_globalScale "1.2"

hud_mpObjectives_iconRotate "1"

hud_mpObjectives_shrinkWithDistance

hud_mpObjectives_shrinkWithDistanceEdge

hud_navPath_autoClearAtEnd

hud_navPath_autoClearDistance "5"

hud_navPath_compassDistance "12"

hud_navPath_debugDraw

hud_navPath_enable

hud_navPath_maxPoints "100"

hud_navPath_minSegmentLength "0.5"

hud_navPath_segmentLengthIncrease "1"

hud_navPath_smoothLevel "4"

hud_navPath_updateDistance "2"

hud_objectiveIcons_attachToAllBullets

hud_objectiveIcons_flashTime "1.6"

hud_objectiveLeadingMode "1"

hud_ObjectiveRangeDistance "100"

hud_om_debug

hud_onshot_enabled "1"

hud_onshot_radarEnabled

hud_pc_invite_debug

hud_pc_invite_test

hud_perk_debug

hud_perk_deploymentIconScale "100"

hud_perk_iconFlashRate "3"

hud_perk_speedMuliplier "1"

hud_posteffects_enable "1"

hud_prematch_debug

hud_quitAfterTest

hud_radarAimTimeToSpotOnRadar "0.5"

hud_radarDebug

hud_radarOnShootTimeOnRadar "3"

hud_radarOverrideMapRotation

hud_radarOverrideMapScale

hud_radarOverrideScale

hud_radarScaleMP "15"

hud_radarScaleSP "35"

hud_radarSpottedTimeOnRadar "5"

hud_radarSweepSpeed "0.7"

hud_radarSweepVisibleDistance "200"

hud_radarTypeMP "1"

hud_radar_ShowRadarBg

hud_reload

hud_sb_debug

hud_scores_debug

hud_scores_queueSizeBeforeFast "3"

hud_scores_showX

hud_scores_timeMuliplier_fast "1.3"

hud_scores_timeMuliplier_slow "2"

hud_setActiveState

HUD_setCustomSafeArea

hud_setinteractionmsg

hud_skipLoadingAssets

hud_spotting_enabled "1"

hud_startPaused "1"

hud_stereo_icon_depth_multiplier "1"

hud_stereo_maxDist "10"

hud_stereo_minDist "0.1"

hud_stereo_multiplier "1"

hud_stereo_objective_icon_depth "500"

hud_subtitles

hud_tagging_colour_alerted_b

hud_tagging_colour_alerted_g "0.761719"

hud_tagging_colour_alerted_r "1"

hud_tagging_colour_combat_b

hud_tagging_colour_combat_g

hud_tagging_colour_combat_r "1"

hud_tagging_duration "10"

hud_tagging_duration_assaultDefenders "10"

hud_tagging_enabled "1"

hud_tagnames_debug

hud_tagnames_debugdata

hud_tagnames_debugZDepths

hud_tagnames_disable

hud_tagnames_EnemyLockOnDuration "0.5"

hud_tagnames_EnemyTimeUntilLockObtained "0.4"

hud_tagnames_FadeInOutDuringEnemyLock "1"

hud_tagnames_ForceDraw

hud_tagnames_forceZSwap

hud_tagnames_incrementFrame

hud_tagnames_occludeAll

hud_tagnames_occludeBoxTest

hud_tagnames_occludedEnemyShowArrows

hud_tagnames_occludedFriendlyShowArrows

hud_tagnames_occlude_debug

hud_tagnames_occlude_debugGraphics

hud_tagnames_occlusionCylinderWidth "0.5"

hud_tagnames_randomiseIsSpeaking

hud_tagnames_RankFontSize "14"

hud_tagnames_scale_farDist "100"

hud_tagnames_scale_farScale "0.2"

hud_tagnames_scale_maxScaleGlobal "1"

hud_tagnames_scale_midDist "20"

hud_tagnames_scale_midScale "0.8"

hud_tagnames_scale_minScaleGlobal "1"

hud_tagnames_scale_nearDist "1"

hud_tagnames_scale_nearScale "1"

hud_tagnames_showOverCorpses "1"

hud_tagnames_ThroughGeom_dead

hud_tagnames_ThroughGeom_enemies

hud_tagnames_ThroughGeom_friendies "1"

hud_tagnames_useOcclusion "1"

hud_tagnames_zoffset_farDist "350"

hud_tagnames_zoffset_farOffset "0.18"

hud_tagnames_zoffset_midDist "8"

hud_tagnames_zoffset_midOffset "0.18"

hud_tagnames_zoffset_nearDist "1"

hud_tagnames_zoffset_nearOffset "0.18"

hud_tagname_rankTextColourEnemies

hud_tagname_rankTextColourFriends

hud_tagname_rankTextColourFriendSquad

hud_test

hud_testDone

hud_test_iterateResolutions

hud_test_iterateSafeAreas "1"

hud_test_takeScreenShots

hud_test_timeBetweenTestScreenShots "2"

hud_threats_setLookAtThreat

hud_threat_debug

hud_threat_distanceAboveThreat "-0.1"

hud_threat_radius "0.4"

hud_threat_showLocalPlayersAfterXTime "1"

hud_threat_stopGrenadesExploding

hud_threat_useRotationFromPlayer "1"

hud_threat_useScaledThreatLocation

hud_throttle

hud_UseFlashFrontEndLoading

hud_warningDisplayTimeMP "0.1"

hud_warningDisplayTimeMP_lowEnergy "0.2"

hud_warningDisplayTimeSP "2"

hud_WeaponInfo_changeFiremodeDisplayTime "3"

hud_WeaponInfo_changeWeaponDisplayTime "3"

hud_WeaponSelectDisplayTime "2"

h_drawSlippers

h_useIK "1"

IgnoreAllAsserts

i_auto_turret_target "1"

i_auto_turret_target_tacshells

i_debuggun_1 "ai_statsTarget"

i_debuggun_2 "ai_BehaviorStatsTarget"

i_debug_itemparams_memusage

i_debug_mp_flowgraph

i_debug_projectiles

i_debug_recoil

i_debug_sounds

i_debug_spread

i_debug_turrets

i_debug_weaponActions

i_debug_weaponparams_memusage

i_debug_zoom_mods

i_dogtag_constantorientation

i_dogtag_gravity "-9.8"

i_dogtag_lifetime "60"

i_dogtag_minBounceVel "0.3"

i_dogtag_minVel "0.2"

i_dogtag_nopathalign "1"

i_dogtag_normalX

i_dogtag_normalY

i_dogtag_normalZ "1"

i_dogtag_noroll "1"

i_dogtag_nospin

i_dogtag_pierceability "15"

i_dogtag_size "0.05"

i_dogtag_thickness "0.05"

i_dogtag_useparticlephysics "1"

i_dropitem

i_dump_ammo_pool_stats

i_enable_auto_weapon_lowering

i_failedDetonation_lifetime "1"

i_failedDetonation_speedMultiplier "0.15"

i_fastSelectMultiplier "4"

i_giveallitems

i_giveammo

i_givedebugitems

i_giveitem

i_grenade_showTrajectory

i_hmg_detachWeaponAnimFraction "0.55"

i_hmg_impulseLocalDirection_x "1"

i_hmg_impulseLocalDirection_y

i_hmg_impulseLocalDirection_z

i_inventory_capacity "64"

i_itemSystemDebugMemStats

i_laser_hitPosOffset "0.1"

i_lighteffects "1"

i_listitems

i_lying_item_limit "64"

i_particleeffects "1"

i_precache "1"

i_rejecteffects "1"

i_reload

i_saveweaponposition

i_soundeffects "1"

i_staticfiresounds "1"

i_useCharacterAttachments "1"

join_game

kc_bulletCamOffsetX

kc_bulletCamOffsetY "-0.3"

kc_bulletCamOffsetZ "0.06"

kc_bulletHoverDist "4"

kc_bulletHoverTime "1"

kc_bulletHoverTimeScale "0.01"

kc_bulletPostHoverTimeScale "1"

kc_bulletRiflingSpeed "6.5"

kc_bulletSpeed "100"

kc_bulletTravelTimeScale "0.5"

kc_bulletZoomDist "0.5"

kc_bulletZoomOutRatio "1"

kc_bulletZoomTime "0.02"

kc_cameraCollision "1"

kc_cameraRaiseHeight "1"

kc_debug

kc_debugSkillKill

kc_debugStressTest

kc_debugVictimPos

kc_debugWinningKill

kc_enable "1"

kc_grenadeSmoothingDist "10"

kc_gunshipCamDist "10"

kc_gunshipCamHeight

kc_kickInTime "2"

kc_largeProjectileDistance "0.625"

kc_largeProjectileHeightOffset "0.18"

kc_length "5"

kc_maxFramesToPlayAtOnce "10"

kc_memStats

kc_perkCamOffsetX "-3"

kc_perkCamOffsetY

kc_perkCamOffsetZ "18"

kc_playbackSyncDelay

kc_projectileDistance "0.3"

kc_projectileHeightOffset "0.05"

kc_projectileMinimumVictimDist "4.3"

kc_projectileVictimHeightOffset "0.65"

kc_skillKillLength "4"

kc_smoothing "0.05"

kick

kickid

kill

lastinv

load

loadactionmap

LoadConfig

loadLastSave

loadOnlineAttributes

loadProfile

log_IncludeTime "1"

log_Module

log_SpamDelay

log_tick

log_Verbosity "3"

log_VerbosityOverridesWriteToFile "1"

log_WriteToFile "1"

log_WriteToFileVerbosity "3"

lua_CodeCoverage

lua_debugger

lua_debugger_show

lua_dump_coverage

lua_dump_state

lua_garbagecollect

lua_reload_script

lua_stackonmalloc

lua_StopOnError

map

mc_entity

memDumpAllocs

MemInfo

memReplayAddSizerTree

memReplayDumpSymbols

memReplayInfo

memReplayLabel

memReplayPause

memReplayResume

memReplayStop

memResetAllocs

MemStats

MemStatsMaxDepth "4"

MemStatsThreshold "32000"

menu_addWarning

menu_cmd

menu_cmdbuffer_DebugBuffer

menu_cmdbuffer_FEBackground

menu_cmdbuffer_FEMainUI

menu_cmdbuffer_FEWarnings

menu_cmdbuffer_FriendsPopups

menu_cmdbuffer_VideoBuffer

menu_debugScreenStack

menu_debugWatches

menu_dogtagsMenuEnable "1"

menu_dogtagsMenuLocalDurationOn "2"

menu_dogtagsMenuLocalDurationWait "15"

menu_dogtagsMenuTempDurationOn "2"

menu_dogtagsMenuTempDurationWait "5"

menu_dogtagsUnlockAll

menu_friends_menus_debug

menu_gotoPage

menu_hostMigration

menu_list_loading_hints

menu_namesAsWs

menu_newDisplayFlagsSet

menu_refreshPage

menu_serverListTest_addAllServers

menu_serverListTest_numServers "30000"

menu_serverListTest_serversIncrements "200"

menu_useTestData

mfx_Debug

mfx_DebugFlowGraphFX

mfx_DebugVisual

mfx_DebugVisualFilter

mfx_Enable "1"

mfx_EnableAttachedEffects "1"

mfx_EnableFGEffects "1"

mfx_ParticleImpactThresh "2"

mfx_pfx_maxDist "35"

mfx_pfx_maxScale "1.5"

mfx_pfx_minScale "0.5"

mfx_RaisedSoundImpactThresh "3.5"

mfx_Reload

mfx_ReloadFGEffects

mfx_SerializeFGEffects "1"

mfx_SoundImpactThresh "1.5"

mfx_Timeout "0.01"

mov_debugCamShake

mov_debugEvents

mov_goToFrame

mov_NoCutscenes

mov_overrideCam

mov_useCam

mp_ctfParams.carryingFlag_SpeedScale "0.8"

mp_extractionParams.carryingTick_DamageAbsorbDesperateEnergyCost "0.45"

mp_extractionParams.carryingTick_EnergyCostPerHit "0.05"

mp_extractionParams.carryingTick_SpeedScale "0.8"

name

net_backofftimeout "360"

net_breakage_sync_entities

net_bw_aggressiveness "0.5"

net_channelstats

net_check_for_patch

net_connectivity_detection_interval "1"

net_defaultChannelBitRateDesired "200000"

net_defaultChannelBitRateToleranceHigh "0.001"

net_defaultChannelBitRateToleranceLow "0.5"

net_defaultChannelIdlePacketRateDesired "0.05"

net_defaultChannelPacketRateDesired "50"

net_defaultChannelPacketRateToleranceHigh "2"

net_defaultChannelPacketRateToleranceLow "0.1"

net_disconnect_on_rmi_error

net_download_patch

net_dump_object_state

net_enable_tfrc

net_enable_voice_chat "1"

net_enable_watchdog_timer

net_gamespy_voip_enable "1"

net_gamespy_voip_logging

net_gamespy_voip_loopback

net_gamespy_voip_threshold "0.05"

net_highlatencythreshold "0.5"

net_highlatencytimelimit "1.5"

net_inactivitytimeout "30"

net_inactivitytimeoutDevmode "30"

net_initLobbyServiceToLan

net_input_dump

net_input_trace

net_install_patch

net_keepalive_time "10"

net_lanbrowser

net_lan_scanport_first "64087"

net_lan_scanport_num "5"

net_lobby_default_port "64090"

net_lobby_gamespy_connection_wait_timeout "60000"

net_lobby_gamespy_online_port "64100"

net_lobby_gamespy_symmetrical_friends "1"

net_log "1"

net_log_remote_methods

net_maxpacketsize "1000"

net_minMicrophoneNotificationInterval "1"

net_minTCPFriendlyBitRate "30000"

net_nat_type "Uninitialized"

net_new_queue_behaviour "1"

net_next_map

net_onlyListGameServersContainingText

net_packetsendrate "20"

net_packet_read_debug_output

net_pb_cl_enable

net_pb_sv_enable

net_phys_debug

net_phys_lagsmooth "0.1"

net_phys_pingsmooth "0.1"

net_ping_time "5"

net_profile_budget_logging

net_profile_budget_logname "profile_net_budget.log"

net_profile_enable

net_profile_logging

net_profile_logname "profile_net.log"

net_profile_show_socket_measurements

net_profile_socket_budget "256"

net_profile_worst_num_channels "15"

net_remotetimeestimationwarning

net_rtt_convergence_factor "995"

net_safetysleeps

net_scheduler_debug

net_setOnlineMode

net_set_cdkey

net_show_matchmaking_tasks

net_stats_login

net_stats_pass

net_UseDeprecatedVoiceSystem "1"

net_voice_lead_packets "5"

net_voice_proximity

net_voice_trail_packets "5"

open_url

performance_profile_logname "performance.log"

perk

perkActivateTeamPerk

perkLock

perks

perksClear

perkTier

perkUnlock

perk_alienGunship_debugInfo

perk_alienGunship_enemyIgnoreTime "1"

perk_alienGunship_enteringDecelerationRange "210"

perk_alienGunship_idealWaypointAngleRange "90"

perk_alienGunship_inOutSpeed "80"

perk_alienGunship_lookToNextTargetDistance "20"

perk_alienGunship_maxDamage "0.075"

perk_alienGunship_optimum2DDistFromTarget "25"

perk_alienGunship_roamingDecelerationRange "25"

perk_alienGunship_roamingMaxSpeed "12"

perk_alienGunship_roamingMinSpeed "5"

perk_alienGunship_secondaryFireWaitTime "0.1"

perk_alienGunship_spawnIgnoreTime "5"

perk_alienGunship_targetCloakedSecondaryFireTime "2"

perk_alienGunship_targetLerpSpeed "0.5"

perk_alienGunship_targetLockTime "1"

perk_alienGunship_targetting2DRangeSq "2500"

perk_alienGunship_targettingFOV "140"

perk_alienGunship_targettingMinSpeed "0.75"

perk_alienGunship_timeBetweenRaycasts "0.15"

perk_alienGunship_timeInLevel "60"

perk_alienGunship_turretLerpSpeed "1"

perk_alienGunship_turretMaxAngleDiffForFiring "35"

perk_antiSniperEffect "1"

perk_antiSniperEffectDecreaseRate "4"

perk_antiSniperEffectIncreaseRate "8"

perk_antiSniperEnergyMinimum "-0.5"

perk_antiSniperEnergyRechargeRate "0.1"

perk_antiSniperEnergyUseRate

perk_antiSniperScreenEffectAmount "5"

perk_antiSniperSwayMult "0.15"

perk_ArmorEfficiency_scaleEnergyDrain "0.5"

perk_ArmorEfficiency_scaleMovementSpeed "0.25"

perk_chaffFOV "5"

perk_chaffRechargeTime "4"

perk_chaffSpread "0.4"

perk_cloakAwareness_FlickerTime "1"

perk_cloakAwareness_Range "20"

perk_cloakAwareness_TimeFromUncloakToKill "3"

perk_cloakAwareness_TimeTillFlickerTierThree "5"

perk_cloakAwareness_TimeTillFlickerTierTwo "7"

perk_criticalEnergyDamagePerSecond "30"

perk_deflection_damageMultiplier "0.5"

perk_DetonationDelay_explosionDelay "2"

perk_disable

perk_Dogtag_teamPerkTimeScale "1.2"

perk_dolphinSpeedMult "4"

perk_ECM_blendDistance "5"

perk_ECM_height "5"

perk_ECM_rangeTierOne "10"

perk_ECM_rangeTierThree "18"

perk_ECM_rangeTierTwo "10"

perk_EnergyLeech_tier1RechargeFraction "0.2"

perk_EnergyLeech_tier2RechargeFraction "0.3"

perk_EnergyLeech_tier3RechargeFraction "0.5"

perk_EnhancedVisor_FlashBangScale "0.1"

perk_FatalityBonus_deathStreakRequired "5"

perk_FatalityBonus_killStreakToStop "1"

perk_FragResistant_damageMultiplier "0.5"

perk_FragResistant_suitLayerOverrideB "0.5"

perk_FragResistant_suitLayerOverrideG

perk_FragResistant_suitLayerOverrideR "1"

perk_FragResistant_suitLayerOverrideTimer "3"

perk_HeavyArms_mountedWeapons_movementMultiplier "1.5"

perk_HeavyArms_mountedWeapons_ripOffOverrideSpeed "1.4"

perk_HeavyArms_reducedAttachmentWeight_selectSpeedMultiplier "2"

perk_HeavyArms_reducedAttachmentWeight_zoomTimeMultiplier "0.5"

perk_icon_pulse_time "0.7"

perk_lockedPerksA

perk_lockedPerksB

perk_MapDeployment_timer "7"

perk_MaximumFocus_shakeScale "0.4"

perk_maximumFocus_zoomedSpeedScale "1.6"

perk_MicrowaveBeam_deploymentHeight "300"

perk_MicrowaveBeam_effectReleaseTime "0.5"

perk_MicrowaveBeam_explosionTimer "0.5"

perk_MicrowaveBeam_fireRate "15"

perk_MicrowaveBeam_flashIconScale "100"

perk_MicrowaveBeam_innerRadius "2"

perk_MicrowaveBeam_innerRadiusDamage "200"

perk_MicrowaveBeam_maxRotationAngle "8"

perk_MicrowaveBeam_outerRadius

11 h 34 min

23 March 2011

Skunk

Admin

posts 24

    

Print this Post

2

Part 2:

perk_MicrowaveBeam_outerRadius "6"

perk_MicrowaveBeam_outerRadiusDamage "15"

perk_MicrowaveBeam_stage0Time "2"

perk_MicrowaveBeam_stage1Time "1"

perk_MicrowaveBeam_stage2Time "6"

perk_MicrowaveBeam_warningAudioDistance "25"

perk_Mobility_fireFromSprintTimeMultiplier "0.25"

perk_Mobility_scaleEnergyConsumption "0.5"

perk_Mobility_sprintToRunBlendTimeMultiplier "0.25"

perk_particleBoneChoiceScale "0.4"

perk_particleBoneEmitterSpawnRadius "0.7"

perk_particleTypesGenerateOnWho

perk_particleTypesToHide

perk_Phantom_cloakDelay "0.25"

perk_Phantom_cloakSpeedBlendScale "2"

perk_Phantom_scaleEnergyConsumptionTierOne "1"

perk_Phantom_scaleEnergyConsumptionTierThree "0.5"

perk_Phantom_scaleEnergyConsumptionTierTwo "1"

perk_Phantom_timeFromCloakToKill "7"

perk_Phantom_uncloakDelay "0.25"

perk_proximityAlarm_height "3"

perk_proximityAlarm_range "30"

perk_proximityAlarm_scanSpeedTierOne "15"

perk_proximityAlarm_scanSpeedTierThree "60"

perk_proximityAlarm_scanSpeedTierTwo "30"

perk_Regen_energyRechargeScale "2"

perk_Regen_healthRechargeDelayScale "0.5"

perk_Regen_healthRechargeScale "2"

perk_silentFeet_killRange "25"

perk_silentFeet_scaleFootstepSounds

perk_Stamp_directFallSpeedIncrease "3.2"

perk_Stamp_directHitDamage "50"

perk_Stamp_displayPromptUntilStampedThisManyTimes "99999"

perk_Stamp_displayPromptUtilAirFrictionedThisManyTimes "99999"

perk_Stamp_enableForFalling "1"

perk_Stamp_enableForNormalJump "1"

perk_Stamp_enableForPowerJump "1"

perk_Stamp_fallspeed "11.4"

perk_Stamp_maxDamage "220"

perk_Stamp_maxDamageSpeed "12.6"

perk_Stamp_maxRadius "7"

perk_Stamp_minAirTime "0.2"

perk_Stamp_minDamage "40"

perk_Stamp_minDamageSpeed "11.4"

perk_Stamp_minRadius "2"

perk_Stamp_rechargeTime

perk_Stamp_zeroMovementInputsTime_tier1 "2.55"

perk_Stamp_zeroMovementInputsTime_tier3 "1.45"

perk_SuitDisruptor_bouncinessScale "0.5"

perk_SuitDisruptor_drainMultiplier "30"

perk_SuitDisruptor_drainRange "15"

perk_SuitDisruptor_effectAllPlayers

perk_SuitDisruptor_effectTime "1.5"

perk_SuitDisruptor_flashIconScale "100"

perk_SuitDisruptor_interferenceMultiplier "1"

perk_SuitDisruptor_launchSpeed "12"

perk_SuitDisruptor_selfDestructTime "45"

perk_SuitDisruptor_speedMultiplier "0.7"

perk_SuitDisruptor_vtolHoverTime "2"

perk_SuitDisruptor_vtolMaxSpeed "40"

perk_SuitDisruptor_vtolSlowDistance "20"

perk_teamPowerReductionArmour_scaleEnergyUse "0.5"

perk_teamPowerReductionDefault_scaleEnergyUse "0.5"

perk_teamPowerReductionStealth_scaleEnergyUse "0.5"

perk_teamRadarJammer_timeUntilDeactivate "30"

perk_teamRadar_timeUntilDeactivate "30"

perk_teamSuitBoost_damageScale "0.2"

perk_teamSuitBoost_scaleEnergyUse

perk_teamSuitBoost_timeUntilDeactivate "30"

perk_threatTrails_BulletFadeStartTime "0.8"

perk_threatTrails_BulletOpacity "0.01"

perk_threatTrails_BulletRenderRange "6"

perk_threatTrails_BulletRenderTime "1"

perk_threatTrails_BulletThickness "0.5"

perk_threatTrails_GrenadeRenderRange "15"

perk_tracker_individualMinDistMovedTier1 "0.7"

perk_tracker_individualMinDistMovedTier3 "0.35"

perk_tracker_individualUpdateRateTier1 "0.6"

perk_tracker_individualUpdateRateTier3 "0.3"

perk_tracker_lifetimeStrength

perk_tracker_maxDistanceToSpawn "25"

perk_tracker_updateRate "0.1"

perk_weaponsTrainingReloadSpeedScale "1.7"

perk_weaponsTrainingSelectSpeedScale "2.5"

perk_weaponsTrainingZoomTimeScale "0.5"

play

PlayAllSignals

playerGoto

playlists_choose

playlists_list

playlists_request_rss

playlists_select_variant

playlists_show_variants

playlists_unchoose

PlaySignal

PlaySignalOnEntity

pl_aim_acceleration_enabled "1"

pl_aim_assistance_enabled "1"

pl_aim_cloaked_multiplier

pl_aim_near_lookat_target_distance "0.65"

pl_airFrictionPerk_control.fall_activation_height

pl_airFrictionPerk_control.fall_distance_for_full_upwards_force "4"

pl_airFrictionPerk_control.fall_maxSeepd_height "20"

pl_airFrictionPerk_control.forward_speed "5"

pl_airFrictionPerk_control.max_falling_speed "17.5"

pl_airFrictionPerk_control.min_falling_speed "4"

pl_airFrictionPerk_control.triggerAutomatically

pl_airFrictionPerk_control.view_pitch_shake "15"

pl_airFrictionPerk_control.view_recover_time "1"

pl_blendView

pl_boostedMelee_allowInMP

pl_boostedMelee_threshold "0.6"

pl_cameraTransitionTime "0.25"

pl_clientInertia "25"

pl_cover_and_lean.debug_draw

pl_cover_and_lean.enable "1"

pl_cover_and_lean.enable_view_clamp "1"

pl_cover_and_lean.num_detection_rays "12"

pl_curvingSlowdownSpeedScale "0.7"

pl_debugInterpolation

pl_debug_aiming

pl_debug_aiming_input

pl_debug_energyConsumption

pl_debug_filter

pl_debug_hit_recoil

pl_debug_jumping

pl_debug_log_camera_mode_changes

pl_debug_log_player_plugins

pl_debug_look_poses

pl_debug_movement

pl_debug_pickable_items

pl_debug_suit

pl_debug_view

pl_debug_vistable

pl_debug_watch_camera_mode

pl_doLocalHitImpulsesMP "1"

pl_enemy_ramming.fall_damage_threashold "4"

pl_enemy_ramming.fatal_falling_speed "10"

pl_enemy_ramming.max_falling_damage "250"

pl_enemy_ramming.min_momentum_to_fall "600"

pl_enemy_ramming.player_to_player "1"

pl_enemy_ramming.ragdoll_to_player "50"

pl_enemy_ramming.safe_falling_speed "6"

pl_fall_intensity_hit_multiplier "0.3"

pl_fall_intensity_max "1.5"

pl_fall_intensity_multiplier "0.1"

pl_fall_time_max "0.05"

pl_fall_time_multiplier "0.05"

pl_freeFallDeath_cameraAngle "-30"

pl_freeFallDeath_fadeTimer "0.75"

pl_grabOntoLedges "1"

pl_grabOntoLedgesFromSwimming "1"

pl_health

pl_health.collision_health_threshold "41"

pl_health.critical_health_thresholdMP "10"

pl_health.critical_health_thresholdSP "15"

pl_health.debug_FallDamage

pl_health.enableNewHUDEffect "1"

pl_health.enable_FallandPlay

pl_health.fallDamage_CurveAttack "2"

pl_health.fallDamage_health_threshold "1"

pl_health.fallDamage_SpeedFatal "17"

pl_health.fallDamage_SpeedFatalArmor "21"

pl_health.fallDamage_SpeedFatalArmorMP "24"

pl_health.fallDamage_SpeedSafe "12"

pl_health.fallDamage_SpeedSafeArmorMP "16"

pl_health.fallSpeed_HeavyLand "14"

pl_health.fallSpeed_HeavyLandArmor "17"

pl_health.fallSpeed_HeavyLandArmorMP "15"

pl_health.fast_regeneration_rateMP "75"

pl_health.normal_regeneration_rateMP "50"

pl_health.normal_regeneration_rateSP "250"

pl_health.normal_threshold_time_to_regenerateMP "5"

pl_health.normal_threshold_time_to_regenerateSP "5"

pl_health.slow_regeneration_rateMP "20"

pl_impulseCounterFactor "0.9"

pl_impulseDuration "0.3"

pl_impulseEnabled "1"

pl_impulseFullRecoilFactor "0.25"

pl_impulseLayer "2"

pl_impulseMaxPitch "0.3"

pl_impulseMaxTwist "0.25"

pl_inputAccel "30"

pl_jump_baseTimeAddedPerJump "0.4"

pl_jump_control.air_control_scale "1"

pl_jump_control.air_inertia_scale "0.3"

pl_jump_control.air_resistance_scale "1.3"

pl_jump_currentTimeMultiplierOnJump "1.5"

pl_jump_maxTimerValue

pl_jump_quickPressThresh "0.25"

pl_ledgeClamber.cameraBlendWeight "0.6"

pl_ledgeClamber.debugDraw

pl_melee.angle_limit_from_behind "70"

pl_melee.damage_multiplier_from_behind "1"

pl_melee.damage_multiplier_mpNoSuit "1.5"

pl_melee.debug_gfx

pl_melee.impulses_enable "1"

pl_melee.melee_snap_angle_limit "55"

pl_melee.melee_snap_blend_speed "0.33"

pl_melee.melee_snap_end_position_range "1"

pl_melee.melee_snap_move_speed_multiplier "12"

pl_melee.melee_snap_target_select_range "3"

pl_melee.mp_victim_screenfx_blendout_duration "0.25"

pl_melee.mp_victim_screenfx_dbg_force_test_duration

pl_melee.mp_victim_screenfx_duration "0.1"

pl_melee.mp_victim_screenfx_intensity "1"

pl_mike_debug

pl_movement.crouch_SpeedScaleWithoutNanosuit "1"

pl_movement.nonCombat_heavy_weapon_crouch_speed_scale "1"

pl_movement.nonCombat_heavy_weapon_speed_scale "0.75"

pl_movement.nonCombat_heavy_weapon_sprint_scale "1.25"

pl_movement.nonCombat_heavy_weapon_strafe_speed_scale "0.9"

pl_movement.power_sprint_targetFov "55"

pl_movement.speedScaleWithoutNanosuit "1.03"

pl_movement.sprint_mpNoSuit_breatheSoundFreqSecs "1"

pl_movement.sprint_mpNoSuit_breatheSoundStaminaThresh "0.5"

pl_movement.sprint_mpNoSuit_dbgWatch

pl_movement.sprint_mpNoSuit_staminaDepleteRatePerSec "0.2"

pl_movement.sprint_mpNoSuit_staminaRegenDelayExtremeSecs "4"

pl_movement.sprint_mpNoSuit_staminaRegenDelaySecs "3.8"

pl_movement.sprint_mpNoSuit_staminaRegenRatePerSec "50"

pl_movement.sprint_SpeedScaleWithoutNanosuit "1.61"

pl_movement.sprint_timeInAirToStopSprinting "0.5"

pl_movement.strafe_SpeedScaleWithoutNanosuit "0.75"

pl_nano_vision.max_distance_visible "50"

pl_netAimLerpFactor "0.5"

pl_netSerialiseMaxSpeed "9"

pl_pickAndThrow.debugDraw

pl_pickAndThrow.delayPlayerAnimations "1"

pl_pickAndThrow.reloadProxies

pl_pickAndThrow.useEnergy "1"

pl_pickAndThrow.useProxies "1"

pl_power_sprint.foward_angle "45"

pl_refillAmmoDelay "0.8"

pl_reload

pl_serialisePhysVel "1"

pl_shotgunDamageCap "3.40282e+038"

pl_slealth_cloakinterference_onactionMP

pl_slideCameraFactor "1"

pl_slideMode "1"

pl_sliding_control.deceleration_speed "4"

pl_sliding_control.deceleration_speed_powerMode "3"

pl_sliding_control.max_downhill_acceleration "15"

pl_sliding_control.max_downhill_threshold "50"

pl_sliding_control.min_downhill_threshold "5"

pl_sliding_control.min_speed "2"

pl_sliding_control.min_speed_threshold "4"

pl_sliding_control_mp.deceleration_speed "2.2"

pl_sliding_control_mp.deceleration_speed_powerMode "4"

pl_sliding_control_mp.max_downhill_acceleration

pl_sliding_control_mp.max_downhill_threshold "50"

pl_sliding_control_mp.min_downhill_threshold "5"

pl_sliding_control_mp.min_speed "7"

pl_sliding_control_mp.min_speed_threshold "8"

pl_SnapToLedge

pl_spawnCorpseOnDeath "1"

pl_stampMinHeight "0.5"

pl_stampTimeout "3"

pl_stealthKill_aimVsSpineLerp "0.5"

pl_stealthKill_allowInMP "1"

pl_stealthKill_debug

pl_stealth_maxSpreadOnFire "1"

pl_stealth_maxSpreadOnFireMultiplier "2"

pl_stealth_shotgunDamageCap "40"

pl_swimAlignArmsToSurface "1"

pl_swimBackSpeedMul "0.8"

pl_swimBaseSpeed "4"

pl_swimNormalSprintSpeedMul "1.5"

pl_swimNoSuitSprintSpeedMul "1.25"

pl_swimSideSpeedMul "0.9"

pl_swimSpeedSprintSpeedMul "1.5"

pl_swimUpSprintSpeedMul "1.5"

pl_swimVertSpeedMul "0.5"

pl_switchTPOnKill "1"

pl_TacticalScanDuration

pl_TacticalScanDurationMP

pl_targeting_debug

pl_useItemHoldTime "0.3"

pl_velocityInterpAirControlScale "1"

pl_velocityInterpAirDeltaFactor "0.75"

pl_velocityInterpAlwaysSnap

pl_velocityInterpPathCorrection "1"

pl_velocityInterpSynchJump "2"

pp_AllActorsDropDogTags

pp_debug

pp_defaultUnlockAll

pp_DropOwnDogTag

pp_FakeProgression

pp_GainSuitXP

pp_GainXP

pp_GameEnd

pp_LoadOnlineAttributes "1"

pp_ResetXP

pp_RichSaveGames

pp_RSFDebugWrite "1"

pp_RSFDebugWriteOnLoad

pp_suitmodeAveraging

pp_UnlockAll

pp_UnlocksNow

pp_xpDebug

preloadforstats

print_memory_trace "1"

profile

profileStreaming

profile_additionalsub

profile_allthreads

profile_callstack

profile_disk "1"

profile_disk_budget "-1"

profile_disk_max_draw_items "10000"

profile_disk_max_items "10000"

profile_disk_timeframe "5"

profile_disk_type_filter "-1"

profile_filter

profile_filter_thread

profile_graph

profile_graphScale "100"

profile_log

profile_network

profile_pagefaults

profile_peak "10"

profile_peak_display "8"

profile_sampler

profile_sampler_max_samples "2000"

profile_smooth "1"

profile_threads

profile_weighting

ps_debugPersistantStats

ps_debugSessionStats "-1"

ps_DumpTelemetryDescription

ps_set

pts_addToken

pts_dump

pts_spendToken

p_accuracy_LCPCG "0.005"

p_accuracy_LCPCG_no_improvement "0.05"

p_accuracy_MC "0.005"

p_approx_caps_len "1.2"

p_async_rwi_use_spu "1"

p_break_on_validation

p_CharacterIK "1"

p_collision_mode

p_cull_distance "100"

p_damping_group_size "8"

p_debug_explosions

p_debug_joints

p_do_step

p_draw_helpers

p_draw_helpers_num

p_enforce_contacts "1"

p_ent_grid_use_obb "1"

p_fixed_timestep

p_fly_mode

p_GEB_max_cells "800"

p_gravity_z "-13"

p_group_damping "0.5"

p_joint_damage_accum "2"

p_joint_damage_accum_threshold "0.2"

p_joint_gravity_step "1"

p_jump_to_profile_ent

p_lattice_max_iters "100000"

p_limit_simple_solver_energy "1"

p_list_active_objects

p_log_lattice_tension

p_max_approx_caps "7"

p_max_contacts "150"

p_max_contact_gap "0.01"

p_max_contact_gap_player "0.01"

p_max_contact_gap_simple "0.03"

p_max_debris_mass "10"

p_max_entity_cells "10000"

p_max_LCPCG_contacts "100"

p_max_LCPCG_fruitless_iters "4"

p_max_LCPCG_iters "5"

p_max_LCPCG_microiters "12000"

p_max_LCPCG_microiters_final "25000"

p_max_LCPCG_subiters "120"

p_max_LCPCG_subiters_final "250"

p_max_MC_iters "4000"

p_max_MC_mass_ratio "100"

p_max_MC_vel "15"

p_max_object_splashes "3"

p_max_plane_contacts "8"

p_max_plane_contacts_distress "4"

p_max_player_velocity "150"

p_max_spu_rwi_cells "5"

p_max_substeps "5"

p_max_substeps_large_group "5"

p_max_unproj_vel "2.5"

p_max_velocity "100"

p_max_world_step "0.2"

p_min_LCPCG_improvement "0.05"

p_min_MC_iters "4"

p_min_separation_speed "0.02"

p_net_angsnapmul "0.01"

p_net_minsnapdist "0.1"

p_net_minsnapdot "0.99"

p_net_smoothtime "5"

p_net_velsnapmul "0.1"

p_num_bodies_large_group "100"

p_num_jobs "4"

p_num_startup_overload_checks "20"

p_num_threads "1"

p_penalty_scale "0.3"

p_players_can_break

p_pool_size "1536"

p_profile

p_profile_entities

p_profile_functions

p_prohibit_unprojection "1"

p_proxy_highlight_range "800"

p_proxy_highlight_threshold "200"

p_ray_fadein "0.2"

p_ray_peak_time

p_rope_collider_size_limit

p_single_step_mode

p_skip_redundant_colldet "1"

p_splash_dist0 "7"

p_splash_dist1 "30"

p_splash_force0 "10"

p_splash_force1 "100"

p_splash_vel0 "4.5"

p_splash_vel1 "10"

p_sync_rwi_use_spu

p_tick_breakable "0.1"

p_time_granularity "0.0001"

p_unproj_vel_scale "10"

p_use_distance_contacts

p_use_unproj_vel

p_wireframe_distance "40"

quit

rcon_command

rcon_connect

rcon_disconnect

rcon_startserver

rcon_stopserver

readabilityReload

record

ReloadDialogData

reloadFrontEnd

removeDummyPlayers

restartgame

revive

rss_debug

rss_speed "40"

RunUnitTests

r_AllowLiveMoCap

r_AnisoBlendWeight "0.99"

r_AnisoForce

r_AnisoMax "16"

r_AnisoMin

r_AnisoPasses

r_AnisoRefDistance "1"

r_AnisoScale "1"

r_ArmourPulseSpeedMultiplier "1"

r_ATOC

r_Batching "1"

r_Beams "3"

r_BeamsDistFactor "0.5"

r_BeamsHelpers

r_BeamsMaxSlices "32"

r_BeamsSoftClip "1"

r_Brightness "0.5"

r_CBStatic

r_CBStaticDebug

r_CharacterEditorHotFix

r_Character_NoDeform

r_CloakFadeByDist

r_CloakFadeLightScale "0.25"

r_CloakFadeMaxDistSq "25"

r_CloakFadeMinDistSq "1"

r_CloakFadeMinValue "0.2"

r_CloakHeatScale "1"

r_CloakLightScale "0.25"

r_CloakMinLightValue

r_CloakRefractionFadeByDist

r_CloakRefractionFadeMaxDistSq "25"

r_CloakRefractionFadeMinDistSq "1"

r_CloakRefractionFadeMinValue "0.2"

r_CloakRenderInThermalVision

r_CloakTransitionLightScale "1"

r_CloudsDebug

r_CloudsUpdateAlways

r_ColorBits "32"

r_ColorGrading "2"

r_ColorGradingCharts "1"

r_ColorGradingChartsCache "4"

r_ColorGradingFilters "1"

r_ColorGradingLevels "1"

r_ColorGradingSelectiveColor "1"

r_ConditionalRendering

r_ConsoleBackbufferHeight "720"

r_ConsoleBackbufferWidth "1152"

r_Contrast "0.5"

r_CoronaColorScale "1"

r_CoronaFade "0.5"

r_Coronas "1"

r_CoronaSizeScale "1"

r_CullByClipPlanes "1"

r_CustomVisions "1"

r_DebugFontRendering

r_DebugLayerEffect

r_DebugLights

r_DebugLightVolumes

r_DebugRefraction

r_DebugRenderMode

r_DebugVoxTerrainX

r_DebugVoxTerrainY

r_debug_renderer_set_eye_pos

r_debug_renderer_show_window

r_DeferredDecals "3"

r_deferredDecalsDebug

r_DeferredShadingCubeMaps "1"

r_DeferredShadingDebug

r_DeferredShadingDepthBoundsTest "1"

r_DeferredShadingHeightBasedAmbient "1"

r_DeferredShadingLightLodRatio "1"

r_DeferredShadingLightVolumes "1"

r_DeferredShadingScissor "1"

r_DeferredShadingSortLights

r_DeferredShadingStencilPrepass "1"

r_DeferredShadingTiled

r_DeferredShadingTiledRatio

r_DeferredShadingTilesX "16"

r_DeferredShadingTilesY "12"

r_DepthBits "32"

r_DepthOfField "2"

r_DepthOfFieldBokeh

r_DepthOfFieldBokehQuality

r_DepthOfFieldStencilPrepass

r_DetailDistance "4"

r_DetailNumLayers "1"

r_DetailScale "8"

r_DetailTextures "1"

r_DisplayInfo "1 [DUMPTODISK,rESTRICTEDMODE]"

r_dofMinZ

r_dofMinZBlendMult "6.5"

r_dofMinZScale

r_DrawNearFarPlane "40"

r_DrawNearFoV "60"

r_DrawNearZRange "0.12"

r_Driver "NULL"

r_DynTexAtlasCloudsMaxSize "24"

r_DynTexAtlasDynTexSrcSize "16"

r_DynTexAtlasSpritesMaxSize "16"

r_DynTexAtlasVoxTerrainMaxSize "250"

r_DynTexMaxSize "50"

r_DynTexSourceSharedRTHeight "256"

r_DynTexSourceSharedRTWidth "256"

r_enableAltTab "1"

r_enableAuxGeom "1"

r_EnvCMResolution

r_EnvCMShading "1"

r_EnvCMupdateInterval "0.04"

r_EnvLCMupdateInterval "0.1"

r_EnvTexResolution "1"

r_EnvTexUpdateInterval "0.075"

r_ExcludeMesh

r_ExcludeShader

r_EyeAdaptationBase "0.1"

r_EyeAdaptationFactor "0.85"

r_EyeAdaptationSpeed "2"

r_Flares "1"

r_FlashMatTexResQuality "1"

r_Flush "1"

r_FogColorGradientEnforced "2"

r_FogDepthTest "-0.0005"

r_FogGlassBackbufferMaxResolves "3"

r_FogGlassBackbufferResolveDebug

r_FogGlassBackbufferResolveDepthThreshold "1"

r_FSAA "0 [DUMPTODISK,rEQUIRE_APP_RESTART]"

r_FSAA_quality "0 [DUMPTODISK,rEQUIRE_APP_RESTART]"

r_FSAA_samples "4 [DUMPTODISK,rEQUIRE_APP_RESTART]"

r_Fullscreen "1"

r_Fur

r_Gamma "1.16"

r_GeomInstancing "1"

r_GeomInstancingThreshold

r_GetScreenShot

r_Glow "1"

r_GlowAnamorphicFlares "1"

r_GraphStyle

r_HDRBlueShift "1"

r_HDRBrightLevel "0.85"

r_HDRBrightOffset "5"

r_HDRBrightThreshold "6"

r_HDRDebug

r_HDREyeAdaptionCache "4"

r_HDRFlaresCache "3"

r_HDRForceUpdateTextures

r_HDRGrainAmount "0.6"

r_HDRLevel "6"

r_HDROffset "10"

r_HDRRangeAdapt

r_HDRRangeAdaptationSpeed "4"

r_HDRRangeAdaptLBufferMax "0.125"

r_HDRRangeAdaptLBufferMaxRange "2"

r_HDRRangeAdaptMax "1"

r_HDRRangeAdaptMaxRange "4"

r_HDRRendering "2"

r_HDRTexFormat

r_HDRVignetting "1"

r_Height "600"

r_HUDHitEffect "4"

r_ImposterRatio "2"

r_ImpostersDraw "1"

r_ImpostersUpdatePerFrame "6000"

r_IrradianceVolumes "1"

r_LightsSinglePass "1"

r_Log

r_LogShaders

r_LogTexStreaming

r_LogVBuffers

r_LogVidMem

r_MaterialsBatching "1"

r_MeasureOverdraw

r_MeasureOverdrawScale "1.5"

r_MergeRenderChunks "1"

r_MeshPoolSize

r_MeshPrecache "1"

r_MeshVolatilePoolSize

r_MotionBlur "2"

r_MotionBlurAdaptiveSampling "1"

r_MotionBlurFrameTimeScale

r_MotionBlurHDR "1"

r_MotionBlurMaxViewDist "16"

r_MotionBlurShutterSpeed "0.002"

r_MultiGPU "2"

r_MultiThreaded

r_NightVision "2"

r_NightVisionAmbientMul "6"

r_NightVisionBrightLevel "3"

r_NightVisionCamMovNoiseAmount "0.5"

r_NightVisionCamMovNoiseBlendSpeed "2"

r_NightVisionFinalMul "3"

r_NightVisionSonarLifetime "2"

r_NightVisionSonarMultiplier "0.2"

r_NightVisionSonarRadius "32"

r_NightVisionViewDist "100"

r_NoDrawNear

r_NoDrawShaders

r_NoHWGamma

r_NormalsLength "0.2"

r_OptimisedLightSetup "2"

r_OverscanBorders

r_pointslightshafts

r_PostMSAA "1"

r_PostMSAAInEditingMode "1"

r_PostMSAAMode "2"

r_PostProcessEffects "1"

r_PostProcessFilters "1"

r_PostProcessGameFx "1"

r_PostProcessHUD3D "1"

r_PostProcessHUD3DCache "2"

r_PostProcessHUD3DDebugView

r_PostProcessHUD3DGlowAmount "1"

r_PostProcessHUD3DShadowAmount "1.7"

r_PostProcessHUD3DStencilClear "1"

r_PostProcessNanoGlassDebugView

r_PostProcessParamsBlending "1"

r_PostprocessParamsBlendingTimeScale "12"

r_PostProcessReset

r_PredicatedTiling

r_PrintMemoryLeaks

r_ProfileGPU

r_ProfileShaders

r_ProfileShadersGroupByName "1"

r_ProfileShadersSmooth "4"

r_PS3AllocFailureRate

r_PS3AllocFailureResource "255"

r_Rain "2"

r_RainAmount "1"

r_RainDistMultiplier "2"

r_RainDropsEffect "1"

r_RainIgnoreNearest "1"

r_RainLayersPerFrame "2"

r_RainMaxViewDist "32"

r_RainMaxViewDist_Deferred "40"

r_RainOccluderSizeTreshold "25"

r_RC_AutoInvoke "1"

r_Reflections "1"

r_ReflectionsOffset

r_ReflectionsQuality "3"

r_refraction "1"

r_RefractionPartialResolves "2"

r_ReleaseAllResourcesOnExit "1"

r_ReloadShaders

r_RenderMeshHashGridUnitSize "0.5"

r_RenderTargetPoolSize

r_Scissor "1"

r_Scratches "2"

r_ShaderCompilerDontCache

r_ShaderCompilerPort "61453"

r_ShaderCompilerServer

r_ShadersAsyncActivation

r_ShadersAsyncCompiling "1"

r_ShadersAsyncMaxThreads "1"

r_ShadersCacheOptimiseLog

r_ShadersCompileAutoActivate

r_ShadersDebug

r_ShadersDX11 "1"

r_ShadersDX9 "1"

r_ShadersEditing

r_ShadersIgnoreIncludesChanging

r_ShadersIntCompiler "1"

r_ShadersLazyUnload

r_ShadersLogCacheMisses "1"

r_ShadersNoCompile

r_ShadersPreactivate "3"

r_ShadersPrecacheAllLights "1"

r_ShadersPS3

r_ShadersRemoteCompiler

r_ShadersSubmitRequestline "1"

r_ShadersUseInstanceLookUpTable

r_ShadersXenon

r_ShadowBlur

r_ShadowBluriness "1"

r_ShadowGen "1"

r_ShadowGenGS

r_ShadowGenMode "1"

r_ShadowJittering "1"

r_ShadowPass "1"

r_ShadowsBias "8e-005"

r_ShadowsDeferredMode "1"

r_ShadowsDepthBoundNV

r_ShadowsForwardPass "1"

r_ShadowsGridAligned "1"

r_ShadowsMaskDownScale

r_ShadowsMaskResolution

r_ShadowsStencilPrePass "1"

r_ShadowsUseClipVolume "1"

r_ShadowTexFormat "4"

r_ShowBufferUsage

r_ShowDynTextures

r_ShowDynTexturesFilter "*"

r_ShowDynTexturesMaxCount "36"

r_ShowGammaReference

r_ShowLightBounds

r_ShowLines

r_ShowMT

r_ShowNormals

r_ShowOnlyShader

r_ShowRenderTarget

r_ShowRenderTarget_Filtered "1"

r_ShowRenderTarget_FullScreen

r_ShowTangents

r_ShowTexture

r_ShowTimeGraph

r_ShowVideoMemoryStats

r_SoftAlphaTest "1"

r_SonarVision "1"

r_SplitScreenActive

r_SSAO "4"

r_SSAOAmount "1"

r_SSAOContrast "1"

r_SSAODownscale "1"

r_SSAOQuality "1"

r_SSAORadius "1.5"

r_SSAOTemporalConvergence "0.7"

r_SSGI

r_SSGIAmount "1"

r_SSGIBlur "1"

r_SSGIQuality "2"

r_SSGIRadius "0.1"

r_Stats

r_StencilBits "8"

r_StereoDevice "100 [DUMPTODISK,rEQUIRE_APP_RESTART]"

r_StereoEyeDist "0.02"

r_StereoFlipEyes

r_StereoGammaAdjustment "0.12"

r_StereoHudScreenDist "0.5"

r_StereoMode

r_StereoNearGeoScale "0.65"

r_StereoOutput

r_StereoScreenDist "0.25"

r_StereoStrength "1"

r_sunshafts

r_TerrainAO "7"

r_TerrainAO_FadeDist "8"

r_testSplitScreen

r_TexAtlasSize "512"

r_TexBindMode

r_TexBumpResolution

r_TexelsPerMeter

r_TexGrid

r_TexLog

r_TexMaxAnisotropy "8"

r_TexMaxSize

r_TexMinSize "64"

r_TexNoAniso

r_TexNoLoad

r_TexPostponeLoading "1"

r_TexPreallocateAtlases "1"

r_TexResolution

r_TexSkyResolution "1"

r_TextureCompressor "1"

r_TextureLodDistanceRatio "-1"

r_TexturesFilteringQuality "1"

r_texturesskiplowermips

r_TexturesStreaming "2"

r_TexturesStreamingDebug

r_TexturesStreamingDebugDumpIntoLog

r_TexturesStreamingDebugFilter

r_TexturesStreamingDebugMinMip "100"

r_TexturesStreamingDebugMinSize "100"

r_TexturesStreamingMaxRequestedJobs "256"

r_TexturesStreamingMaxRequestedMB "2"

r_TexturesStreamingMinReadSizeKB "64"

r_TexturesStreamingMipBias

r_TexturesStreamingMipFading "1"

r_TexturesStreamingNoUpload

r_TexturesStreamingOnlyVideo

r_TexturesStreamingPostponeMips "1"

r_TexturesStreamingPostponeThresholdKB "1024"

r_TexturesStreamingResidencyEnabled "1"

r_TexturesStreamingResidencyThrottle "0.5"

r_TexturesStreamingResidencyTime "10"

r_TexturesStreamingResidencyTimeTestLimit "5"

r_TexturesStreamingSync

r_texturesstreampooldefragmentation

r_TexturesStreamPoolFragmentationCount

r_TexturesStreamPoolSize "128"

r_Texture_Anisotropic_Level "1"

r_ThermalVision "1"

r_ThermalVisionViewCloakFlickerMaxIntensity "1"

r_ThermalVisionViewCloakFlickerMinIntensity "1"

r_ThermalVisionViewCloakFrequencyPrimary "1"

r_ThermalVisionViewCloakFrequencySecondary "1"

r_ThermalVisionViewDistance "150"

r_UseAlphaBlend "1"

r_UseEdgeAA

r_UseGSParticles "1"

r_UseHWSkinning "1"

r_UseMaterialLayers "2"

r_UseMergedPosts "1"

r_UseParticlesGlow "1"

r_UseParticlesHalfRes "1"

r_UseParticlesHalfResDebug

r_UseParticlesHalfResForce

r_UseParticlesHalfRes_MinCount "2"

r_UseParticlesMerging "1"

r_UseParticlesRefraction "1"

r_UsePOM

r_UseShadowsPool "1"

r_UseSoftParticles "1"

r_UseSRGB "1"

r_UseZPass "1"

r_ValidateDraw

r_VarianceShadowMapBlurAmount "1"

r_VegetationAlphaTestOnly

r_VegetationSpritesDebug

r_VegetationSpritesGenAlways

r_VegetationSpritesNoGen

r_VegetationSpritesTexRes "64"

r_VSync "0 [DUMPTODISK,rESTRICTEDMODE]"

r_WaterCaustics "1"

r_WaterCausticsDeferred "2"

r_WaterCausticsDistance "100"

r_WaterGodRays "1"

r_WaterReflections "1"

r_WaterReflectionsMGPU "1"

r_WaterReflectionsMinVisiblePixelsUpdate "0.05"

r_WaterReflectionsMinVisUpdateDistanceMul "10"

r_WaterReflectionsMinVisUpdateFactorMul "20"

r_WaterReflectionsQuality "1"

r_WaterReflectionsUseMinOffset "1"

r_WaterUpdateDistance "1"

r_WaterUpdateFactor "0.1"

r_WaterUpdateThread "5"

r_Width "800"

r_wireframe

r_ZFightingDepthScale "0.995"

r_ZFightingExtrude "0.001"

r_ZPassDepthSorting

r_ZPassOnly

save

SaveLevelStats

saveOnlineAttributes

saveProfile

save_genstrings

sa_debug

sa_debugReward

sa_unlock

Screenshot

setDummyPlayerState

sm_create

sm_debug

sm_enable

sm_kick

sm_leave

spawnActorAtPos

spawnDummyPlayers

spectator

spu_debug

spu_dump_stats

spu_enable "1"

spu_filter

spu_max "5"

spu_profile_mode

spu_streaming "1"

STAP_DEBUG

STAP_DISABLE

STAP_LOCK_EFFECTOR

STAP_MF_All "1"

STAP_MF_Back "1"

STAP_MF_Down "1"

STAP_MF_Front "1"

STAP_MF_HeavyWeapon "1.5"

STAP_MF_Left "1"

STAP_MF_Right "1"

STAP_MF_Scope "1"

STAP_MF_ScopeVert

STAP_MF_StrafeLeft "1"

STAP_MF_StrafeRight "1"

STAP_MF_Up "1"

STAP_MF_VelFactorHoriz "0.3"

STAP_MF_VelFactorVert "0.4"

STAP_MF_VertMotion "0.4"

STAP_OVERRIDE_TRACK_FACTOR "-1"

STAP_TRANSLATION_FEATHER "1"

STAP_TRANSLATION_FUDGE "1"

startKickVoting

startNextMapVoting

startPlaylist

stats_FpsBuckets

stats_Particles

stats_RenderBatchStats

stats_RenderSummary

stats_Warnings

status

stopdemo

stoprecording

StopSignalsOnEntity

sv_AISystem

sv_aiTeamName

sv_autoconfigurl

sv_bandwidth "30000"

sv_bind "0.0.0.0"

sv_cheatprotection

sv_check_cd_keys

sv_DedicatedCPUPercent

sv_DedicatedCPUVariance "10"

sv_DedicatedMaxRate "30"

sv_dumpstats "1"

sv_dumpstatsperiod "1000"

sv_enableNetLimbo "1"

sv_gamerules "TeamInstantAction"

sv_gamerulesdefault "TeamInstantAction"

sv_gs_report "1"

sv_gs_trackstats "1"

sv_input_timeout

sv_lanonly

sv_levelrotation "levelrotation"

sv_LoadAllLayersForResList

sv_map "Wars/cw2_terminal"

sv_maxmemoryusage

sv_maxplayers "16"

sv_maxspectators "32"

sv_moveClientsTo

sv_netLimboTimeout "2"

sv_pacifist

sv_packetRate "30"

sv_password

sv_port "64087"

sv_randomLoadoutMethod

sv_ranked

sv_requireinputdevice "dontcare [DUMPTODISK,rEQUIRE_LEVEL_RELOAD]"

sv_restart

sv_say

sv_sendConsoleCommand

sv_servername

sv_timeofdayenable

sv_timeofdaylength "1"

sv_timeofdaystart "12"

sv_timeout_disconnect

sv_voicecodec "speex"

sv_voice_enable_groups "1"

sv_votingCooldown "180"

sv_votingRatio "0.51"

sv_votingTeamRatio "0.67"

sv_votingTimeout "60"

switch_game_multiplayer

sys_affinity

sys_AI "1"

sys_asserts "1"

sys_budget_frametime "50"

sys_budget_numdrawcalls "2000"

sys_budget_soundchannels "32"

sys_budget_soundCPU "15"

sys_budget_soundmem "32"

sys_budget_streamingthroughput "1024"

sys_budget_sysmem "512"

sys_budget_videomem "90"

sys_budget_xenon_estimation

sys_crashtest

sys_DeactivateConsole

sys_dll_ai "CryAISystem"

sys_dll_game "CryGameCrysis2.dll"

sys_dump_aux_threads "1"

sys_EarlyMovieUpdate

sys_enable_budgetmonitoring

sys_entities "1"

sys_FileAccessLog

sys_FileReadSequencer

sys_FileReadSequencerBufferChunkSize "16"

sys_FileReadSequencerBufferSize "24"

sys_FileReadSequencerFolderNameRead "d:User"

sys_FileReadSequencerFolderNameWrite "e:TestResults"

sys_FileReadSequencerInlineBlockMaxSizeKB "128"

sys_FileReadSequencerProfile

sys_firstlaunch

sys_flash "1"

sys_flash_check_filemodtime

sys_flash_curve_tess_error "4"

sys_flash_debugdraw

sys_flash_debuglog

sys_flash_edgeaa "1"

sys_flash_info

sys_flash_info_histo_scale "1"

sys_flash_info_peak_exclude

sys_flash_info_peak_tolerance "5"

sys_flash_log_options

sys_flash_newstencilclear "1"

sys_flash_static_pool_size

sys_flash_stereo_maxparallax "0.02"

sys_flash_video_buffertime "2"

sys_flash_video_buffertime_loading "2"

sys_flash_video_soundvolume "1"

sys_flash_warning_level "1"

sys_float_exceptions "3"

sys_force_installtohdd_mode

sys_game_folder "GameCrysis2"

sys_initpreloadpacks

sys_intromoviesduringinit

sys_keyboard "1"

sys_keyboard_break

sys_languages "english,french,spanish,german,turkish"

sys_limit_phys_thread_count "1"

sys_localization_debug

sys_LocalMemoryDiagramAlpha "255"

sys_LocalMemoryDiagramDistance "-5.5"

sys_LocalMemoryDiagramRadius "2.5"

sys_LocalMemoryDiagramStreamingSpeedDistance "2.2"

sys_LocalMemoryDiagramStreamingSpeedRadius "1"

sys_LocalMemoryDiagramWidth "0.5"

sys_LocalMemoryDrawText

sys_LocalMemoryGeometryLimit "32"

sys_LocalMemoryGeometryStreamingSpeedLimit "10"

sys_LocalMemoryInnerViewDistance "100"

sys_LocalMemoryLogText

sys_LocalMemoryMaxMSecBetweenCalls "1000"

sys_LocalMemoryObjectAlpha "128"

sys_LocalMemoryObjectHeight "2"

sys_LocalMemoryObjectWidth "6"

sys_LocalMemoryOptimalMSecPerSec "100"

sys_LocalMemoryOuterViewDistance "500"

sys_LocalMemoryStreamingSpeedObjectLength "10"

sys_LocalMemoryStreamingSpeedObjectWidth "1.5"

sys_LocalMemoryTextureLimit "64"

sys_LocalMemoryTextureStreamingSpeedLimit "10"

sys_LocalMemoryWarningRatio "0.8"

sys_logallocations

sys_LvlRes_finalstep

sys_LvlRes_findunused

sys_main_CPU

sys_MaxFPS "60"

sys_max_step "0.05"

sys_memory_debug

sys_menupreloadpacks

sys_min_step "0.01"

sys_noupdate

sys_no_crash_dialog

sys_PakInMemoryLayerPakSizeLimit "8"

sys_PakInMemorySizeLimit "6"

sys_PakLoadCache "1"

sys_PakLogInvalidFileAccess "1"

sys_PakLogMissingFiles

sys_PakMessageInvalidFileAccess

sys_PakPriority

sys_PakReadAheadCache

sys_PakReadSlice

sys_PakSaveLevelResourceList

sys_PakStreamCache "1"

sys_PakTouchDummyFiles

sys_PakValidateFileHash

sys_perfhud

sys_perfhud_fpsBucketsExclusive

sys_perfhud_pause

sys_physics "1"

sys_physics_CPU "1"

sys_preload

sys_ProfileLevelLoading

sys_ProfileLevelLoadingDump

sys_propblend_info

sys_propblend_prop

sys_RestoreSpec

sys_root

sys_SimulateTask

sys_spec "1"

sys_spec_full "1"

sys_spec_gameeffects "1"

sys_spec_objectdetail "1"

sys_spec_particles "1"

sys_spec_physics "1"

sys_spec_postprocessing "1"

sys_spec_quality "1"

sys_spec_shading "1"

sys_spec_shadows "1"

sys_spec_sound "1"

sys_spec_texture "1"

sys_spec_volumetriceffects "1"

sys_spec_water "1"

sys_SSInfo

sys_streaming_CPU "1"

sys_streaming_debug

sys_streaming_debug_filter

sys_streaming_debug_filter_file_name

sys_streaming_debug_filter_min_time

sys_streaming_max_bandwidth

sys_streaming_max_finalize_per_frame

sys_streaming_memory_budget "10"

sys_streaming_requests_grouping_time_period "2"

sys_streaming_resetstats

sys_streaming_use_optical_drive_thread "1"

sys_TaskThread0_CPU "3"

sys_TaskThread1_CPU "5"

sys_trackview "1"

sys_update_profile_time "1"

sys_usePlatformSavingAPI "1"

sys_usePlatformSavingAPIEncryption "1"

sys_user_folder "Crysis2"

sys_vtune

sys_warnings

sys_WER

sys_xenonAsserts

s_FileCacheManagerSize

s_MemoryPoolSoundPrimary

s_MemoryPoolSoundSecondary

s_MemoryPoolSystem

team

telemetry_getsessionid

telemetry_submitlog

testOnlineAttributes

test_delegate

test_nsbrowse

test_nschat

test_nsnat

test_nsreport

test_nsstats

test_playersBounds

test_profile

test_reset

test_timeout

tracer_player_radiusSqr "400"

t_Debug

t_FixedStep

t_MaxStep "0.25"

t_Scale "1"

t_Smoothing "1"

UnCacheAudioFile

unload

vehicle_acceleration_curve "2.5"

vehicle_acceleration_curve_scale "1"

vehicle_deceleration_curve "2.5"

vehicle_deceleration_curve_scale "1"

vehicle_steering_curve "2.5"

vehicle_steering_curve_scale "1"

version

viewnote

VisRegTest

VisualConsole

VisualConsoleSubStr

visual_spawn_team_A "Grunt"

visual_spawn_team_B "Pinger"

voice_mute

vote

v_altitudeLimit "600"

v_autoDisable "1"

v_debugCollisionDamage

v_debugdraw

v_debugMountedWeapon

v_debugMovement

v_debugMovementMoveVertically

v_debugMovementSensitivity "30"

v_debugMovementX

v_debugMovementY

v_debugMovementZ

v_debugSounds

v_debugVehicle

v_debugView

v_debugViewAbove

v_debugViewAboveH "10"

v_debugViewDetach

v_debug_flip_over

v_debug_mem

v_disableEntry

v_disable_hull

v_draw_components

v_draw_helpers

v_draw_passengers

v_draw_seats

v_draw_slip

v_draw_suspension

v_draw_tm

v_driverControlledMountedGuns "1"

v_dumpFriction

v_dump_classes

v_exit_player

v_goliathMode

v_help_tank_steering

v_independentMountedGuns "1"

v_invertPitchControl

v_kill

v_lights "2"

v_lights_enable_always

v_pa_surface "1"

v_profileMovement

v_ragdollPassengers

v_reload_system

v_rockBoats "1"

v_set_passenger_tm "1"

v_show_all

v_slipFrictionModFront

v_slipFrictionModRear

v_slipSlopeFront

v_slipSlopeRear

v_sprintSpeed

v_stabilizeVTOL "0.35"

v_transitionAnimations "1"

v_treadUpdateTime

v_vehicle_quality "4"

v_wind_minspeed

wait_frames

wait_seconds

watch_enabled "1"

watch_text_render_fxscale "13"

watch_text_render_lineSpacing "9.3"

watch_text_render_size "1.75"

watch_text_render_start_pos_x "35"

watch_text_render_start_pos_y "180H"

Crysis 2

Lanzamiento

12-12-2012

Género

Acción

Compañía

Electronic Arts

Número de jugadores

1-12

Multijugador

No

Idioma de los textos

Español

Idioma de audio

Inglés

Hobby91Excelente

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